Rust Server IndexCard catalogue of Rust servers

Holdings11,747 servers54,200 players130 fresh wipes

Call no.EU15344 On the shelf · online

[EU] Survivor

Online EU 87.212.65.214:28015 checked 13m ago

Subjects 1. vanilla2. modded3. oxide
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,344
top 69% · #2569 in EU
Last wipeWiped20 OCT2026 · 8d 22h ago
8d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct23 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 OCT 2026Tue 20 Oct, 01:26 UTC8d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 160/ 999
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
22/ 100
EU
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average
8/ 100
EU
Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 21 on average
31/ 150
EU
ShockRust | Build ОбновлениеEU · no group limit · 8 on average
3/ 50
EU
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average
9/ 50
Reference desk

Quick answers

From the figures on this page.

Settings and map

On [EU] Survivor, which rules and settings apply?

The name of [EU] Survivor does not state a gather rate. The group limit is 8 players, the game's default. The server runs build & creative, no gathering; sandbox building. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. The server has VAC, Valve's anti-cheat, turned on.

What is the map on [EU] Survivor?

Size 4,500, seed 6738: the game generates the procedural map on [EU] Survivor. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry [EU] Survivor?

These lists on Rust Server Index take [EU] Survivor: Rust servers filed under Europe, Modded Rust servers, filed by play style and Build and creative servers. Filed under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for [EU] Survivor?

The server's own tags are listed here, and the game's server browser reads them: [EU] Survivor gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^k (Build server): Design and practise your bases here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; EU (Europe): The browser files it under Europe. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on [EU] Survivor when wipe day comes?

Its recent wipes averaged 0 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

How often is [EU] Survivor wiped, and on what schedule?

[EU] Survivor's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 8 days 22 hours is when its current world was made.

Player counts

How is [EU] Survivor ranked compared with the rest?

The seven-day player-hours ranking places [EU] Survivor at #15,344 and #2,569 in Europe, among the top 69% of ranked servers.

How many players are on [EU] Survivor at the moment?

Filed under live counts: [EU] Survivor, 0 players on 100 slots at present. 0 players is the average over the past seven days.

Operator and status

What Rust version is [EU] Survivor on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on [EU] Survivor. The protocol must match before you can join, and Steam takes care of updating it.

Is [EU] Survivor reachable, and does it stay up?

The server is live at this moment: [EU] Survivor. Its reported uptime gives the last restart as roughly 2 days 4 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on [EU] Survivor good?

The last 48 hours give an average of 116 server fps and a floor of 92. Buildings, deployables and everything else in the world came to as many as 111,930 entities. The peak memory figure stood at 3,708 MB. A climbing entity count and low fps are felt by players as lag.

Which region is [EU] Survivor in?

Filed under Europe by its own listing, [EU] Survivor carries the EU tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 87.212.65.214:28015.

Joining the server

How can you connect to [EU] Survivor?

Two ways in. Type client.connect 87.212.65.214:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^v,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players 100 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Gameplay

^k
Build server Design and practise your bases here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Region

EU
Europe The browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.