RF Rework Test (local)
Offline 86.85.213.120:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 00:16 UTC4d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On RF Rework Test (local), which rules and settings apply?
The name of RF Rework Test (local) does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on RF Rework Test (local)?
Generated by the game, the map is procedural on RF Rework Test (local).
Lists and filters
On Rust Server Index, which lists and filters carry RF Rework Test (local)?
Filed under these Rust Server Index lists is RF Rework Test (local): Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags are attached to RF Rework Test (local), and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: RF Rework Test (local) gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What happens on wipe day at RF Rework Test (local)?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak.
When does RF Rework Test (local) wipe?
The record holds too few of RF Rework Test (local)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 4 days 6 hours.
Players and ranking
What position does RF Rework Test (local) hold among Rust servers?
On player hours over seven days, RF Rework Test (local) takes #14,194, within the top 64% of ranked servers.
Is RF Rework Test (local) quiet or crowded?
At present RF Rework Test (local) is offline; its last sighting was 3 days 17 hours ago. Averaged across seven days: 0 players, peaking at 1.
Server facts
Which Rust build is RF Rework Test (local) running?
Rust network protocol 2635 and build 168909, on Windows, is what RF Rework Test (local) runs. To join you need the same protocol; Steam handles the update.
How reliable is RF Rework Test (local), and is it online now?
Last seen 3 days 17 hours ago, RF Rework Test (local) is offline right now. Of the last 3 full days, 0 of 72 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 26 October 2026.
Which region is RF Rework Test (local) in?
No region is published by RF Rework Test (local). No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 86.85.213.120:28015.
How to join
What steps lead onto RF Rework Test (local)?
Two ways in. Type client.connect 86.85.213.120:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.