Rust Server IndexCard catalogue of Rust servers

Holdings11,790 servers64,938 players124 fresh wipes

Call no.12090 Off the shelf · offline

DeadInTen | Mixed PVE/PVP | Modded with QOL

Offline 86.30.113.113:28015 checked 1d ago

Subjects 1. modded2. carbon
Players now
1/ 100
1% full
7-day average
1
peak 1
Rank
#12,090
top 54%
Last wipeWiped10 OCT2026 · 18d 5h ago
18d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.3 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
10 OCT 2026Sat 10 Oct, 16:28 UTC18d ago
1 – running 1
3 OCT 2026Sat 3 Oct, 09:13 UTC25d ago
3 halved by day 1 7.3 days 0
1 OCT 2026Thu 1 Oct, 20:09 UTC FW27d ago
3 – 1.5 days 1
15 SEP 2026Tue 15 Sep, 16:38 UTC43d ago
1 held half 16.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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88/ 500
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

On DeadInTen | Mixed PVE/PVP | Modded with QOL, which rules and settings apply?

You will find no gather rate in the name of DeadInTen | Mixed PVE/PVP | Modded with QOL. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on DeadInTen | Mixed PVE/PVP | Modded with QOL?

Generated by the game, the procedural map of DeadInTen | Mixed PVE/PVP | Modded with QOL has size 5,000 and seed 1467440566. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is DeadInTen | Mixed PVE/PVP | Modded with QOL filed under?

The Rust Server Index lists that include DeadInTen | Mixed PVE/PVP | Modded with QOL are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to DeadInTen | Mixed PVE/PVP | Modded with QOL, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: DeadInTen | Mixed PVE/PVP | Modded with QOL gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How does a wipe day run on DeadInTen | Mixed PVE/PVP | Modded with QOL?

At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, numbers dropped below half by day 1.

Which wipe timetable does DeadInTen | Mixed PVE/PVP | Modded with QOL follow?

No next wipe can be predicted for DeadInTen | Mixed PVE/PVP | Modded with QOL: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 18 days 5 hours.

Population

Where does DeadInTen | Mixed PVE/PVP | Modded with QOL sit in the rankings?

Filed under rankings: #12,090 for DeadInTen | Mixed PVE/PVP | Modded with QOL on seven-day player hours, top 54% overall.

Is DeadInTen | Mixed PVE/PVP | Modded with QOL quiet or crowded?

At present DeadInTen | Mixed PVE/PVP | Modded with QOL is offline; its last sighting was 47 hours ago. The seven-day average is 1 players; the peak reached 1. The busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.

Operator and status

What Rust version is DeadInTen | Mixed PVE/PVP | Modded with QOL on?

Rust network protocol 2635 and build 168909, on Windows, is what DeadInTen | Mixed PVE/PVP | Modded with QOL runs. To join you need the same protocol; Steam handles the update.

Is DeadInTen | Mixed PVE/PVP | Modded with QOL reachable, and does it stay up?

As of now DeadInTen | Mixed PVE/PVP | Modded with QOL is offline, with its last appearance 47 hours ago. Its reported uptime gives the last restart as roughly 29 minutes ago. Of the last 7 full days, 3 of 168 hours were up, 2% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on DeadInTen | Mixed PVE/PVP | Modded with QOL?

The last 48 hours give an average of 60 server fps and a floor of 60. Buildings, deployables and everything else in the world came to as many as 157,295 entities. The peak memory figure stood at 3,060 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is DeadInTen | Mixed PVE/PVP | Modded with QOL hosted?

There is no region on record for DeadInTen | Mixed PVE/PVP | Modded with QOL; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 86.30.113.113:28015.

Connecting

What steps lead onto DeadInTen | Mixed PVE/PVP | Modded with QOL?

Two ways in. Type client.connect 86.30.113.113:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://deadinten.uk.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players 100 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.