Rust Server IndexCard catalogue of Rust servers

Holdings11,713 servers43,388 players103 fresh wipes

Call no.9980 Off the shelf · offline

Development Server

Offline 86.238.105.0:28015 checked 3d ago

Subjects 1. modded2. oxide
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#9,980
top 45%
Last wipeWiped25 OCT2026 · 3d 3h ago
3d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 OCT 2026Sun 25 Oct, 21:41 UTC3d ago
1 – running 0
20 OCT 2026Tue 20 Oct, 19:07 UTC8d ago
1 held half 5.1 days 1
18 OCT 2026Sun 18 Oct, 16:45 UTC10d ago
1 – 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 155 on average
34/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
123/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
34/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
31/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
6/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
4/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Development Server, which rules and settings apply?

You will find no gather rate in the name of Development Server. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Development Server?

A procedural map, generated by the game, is what Development Server runs.

Tags and filters

Which lists and filters on Rust Server Index is Development Server filed under?

These lists on Rust Server Index take Development Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for Development Server?

The server's own tags are listed here, and the game's server browser reads them: Development Server gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on Development Server when wipe day comes?

The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which wipe timetable does Development Server follow?

Development Server wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 3 hours.

Population

Where does Development Server sit in the rankings?

On player hours over seven days, Development Server takes #9,980, within the top 45% of ranked servers.

What does the player count on Development Server look like?

At present Development Server is offline; its last sighting was 3 days 2 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 1.

Operator and status

What version does Development Server use?

Rust network protocol 2635 and build 168909, on Windows, is what Development Server runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Development Server?

Last seen 3 days 2 hours ago, Development Server is offline right now. It was up 9 of 168 hours across the last 7 full days, or 5% of the time. On 18 October 2026 it was first seen by Rust Server Index.

Which region is Development Server in?

No region is published by Development Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 86.238.105.0:28015.

Joining the server

What steps lead onto Development Server?

Enter client.connect 86.238.105.0:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players Player cap: 50.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.