MattOS Experimental Playtest Server
Offline 86.21.55.201:28019 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 daysbetween real wipes
- on rhythm
- 88%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 SEP 2026Tue 22 Sep, 13:20 UTC36d ago |
0 | – | running | 0 |
22 SEP 2026Tue 22 Sep, 06:41 UTC36d ago |
0 | – | 0.3 days | 0 |
21 SEP 2026Mon 21 Sep, 23:53 UTC36d ago |
0 | – | 0.3 days | 0 |
21 SEP 2026Mon 21 Sep, 17:41 UTC37d ago |
0 | – | 0.3 days | 0 |
21 SEP 2026Mon 21 Sep, 10:47 UTC37d ago |
0 | – | 0.3 days | 0 |
21 SEP 2026Mon 21 Sep, 03:44 UTC37d ago |
0 | – | 0.3 days | 0 |
20 SEP 2026Sun 20 Sep, 21:25 UTC37d ago |
0 | – | 0.3 days | 0 |
20 SEP 2026Sun 20 Sep, 14:39 UTC38d ago |
0 | – | 0.3 days | 0 |
20 SEP 2026Sun 20 Sep, 06:35 UTC38d ago |
0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On MattOS Experimental Playtest Server, which rules and settings apply?
No gather rate appears in the name MattOS Experimental Playtest Server. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on MattOS Experimental Playtest Server?
A procedural map, generated by the game, is what MattOS Experimental Playtest Server runs.
Lists and filters
Where does MattOS Experimental Playtest Server appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take MattOS Experimental Playtest Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags are attached to MattOS Experimental Playtest Server, and what do they stand for?
Filed under these tags, as published by MattOS Experimental Playtest Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs164530 (Build): The game build here is 164530; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How does a wipe day run on MattOS Experimental Playtest Server?
At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.
How often is MattOS Experimental Playtest Server wiped, and on what schedule?
MattOS Experimental Playtest Server wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 36 days 5 hours.
Player counts
How is MattOS Experimental Playtest Server ranked compared with the rest?
The seven-day player-hours ranking places MattOS Experimental Playtest Server at #15,460, among the top 67% of ranked servers.
What does the player count on MattOS Experimental Playtest Server look like?
At present MattOS Experimental Playtest Server is offline; its last sighting was 36 days 4 hours ago.
Operator and status
Which Rust build is MattOS Experimental Playtest Server running?
Rust network protocol 2633 and build 164530, on Windows, is what MattOS Experimental Playtest Server runs. To join you need the same protocol; Steam handles the update.
Is MattOS Experimental Playtest Server reachable, and does it stay up?
Last seen 36 days 4 hours ago, MattOS Experimental Playtest Server is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 17 September 2026 it was first seen by Rust Server Index.
Which region is MattOS Experimental Playtest Server in?
MattOS Experimental Playtest Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 86.21.55.201:28019.
Joining the server
How can you connect to MattOS Experimental Playtest Server?
Two ways in. Type client.connect 86.21.55.201:28019 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.