Rust Server IndexCard catalogue of Rust servers

Holdings11,697 servers60,803 players115 fresh wipes

Call no.15128 Off the shelf · offline

Rift Servers | Local Development

Offline 86.2.84.161:28015 checked 8d ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,128
top 69%
Last wipeWiped18 OCT2026 · 9d 18h ago
9d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Rift Servers | Local Development run?

No gather rate appears in the name Rift Servers | Local Development. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Rift Servers | Local Development?

Rift Servers | Local Development runs a procedural map, which the game generates.

Tags and filters

On Rust Server Index, which lists and filters carry Rift Servers | Local Development?

The Rust Server Index lists that include Rift Servers | Local Development are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for Rift Servers | Local Development?

Filed under these tags, as published by Rift Servers | Local Development and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): It runs build 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

When does Rift Servers | Local Development wipe?

Its rhythm is not yet clear, since the record holds too few of Rift Servers | Local Development's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 9 days 18 hours.

Player counts

Where does Rift Servers | Local Development sit in the rankings?

The seven-day player-hours ranking places Rift Servers | Local Development at #15,128, among the top 69% of ranked servers.

What does the player count on Rift Servers | Local Development look like?

At present Rift Servers | Local Development is offline; its last sighting was 8 days 18 hours ago.

Server details

What Rust version is Rift Servers | Local Development on?

Rust network protocol 2634 and build 167781, on Windows, is what Rift Servers | Local Development runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Rift Servers | Local Development reachable, and does it stay up?

As of now Rift Servers | Local Development is offline, with its last appearance 8 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 19 October 2026 it was first seen by Rust Server Index.

Where in the world is Rift Servers | Local Development hosted?

Rift Servers | Local Development gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 86.2.84.161:28015.

Joining the server

How can you connect to Rift Servers | Local Development?

Enter client.connect 86.2.84.161:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players 10 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167781
Build It runs build 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.