Rust Server IndexCard catalogue of Rust servers

Holdings11,786 servers66,925 players190 fresh wipes

Call no.7102 Off the shelf · offline

Local Server1 MAIN

Offline 86.146.176.163:28015 checked 20h ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
1
peak 1
Rank
#7,102
top 32%
Last wipeWiped15 OCT2026 · 13d 15h ago
13d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75113:0016:0019:0009:0012:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040013:0016:0019:0009:0012:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 8

The first 48 hours of its last wipes

Thu 15 OctTue 6 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 20:12 UTC13d ago
1 – running 0
6 OCT 2026Tue 6 Oct, 12:20 UTC23d ago
1 halved by day 8 9.3 days 0
30 SEP 2026Wed 30 Sep, 17:39 UTC28d ago
0 – 5.8 days 1
21 SEP 2026Mon 21 Sep, 17:07 UTC37d ago
1 held half 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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128/ 100
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
184/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
71/ 700
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
15/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Local Server1 MAIN?

You will find no gather rate in the name of Local Server1 MAIN. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on Local Server1 MAIN?

Local Server1 MAIN runs a procedural map of size 1,500 with seed 9876513, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is Local Server1 MAIN filed under?

These lists on Rust Server Index take Local Server1 MAIN: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on Local Server1 MAIN?

These are the tags Local Server1 MAIN publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on Local Server1 MAIN when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 8.

When does Local Server1 MAIN wipe?

Local Server1 MAIN wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 15 hours is when its current world was made.

Players and ranking

Where does Local Server1 MAIN sit in the rankings?

Filed under rankings: #7,102 for Local Server1 MAIN on seven-day player hours, top 32% overall.

Is Local Server1 MAIN quiet or crowded?

Filed under offline: Local Server1 MAIN, last seen 20 hours ago. The seven-day average is 1 players; the peak reached 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.

Server details

Which Rust build is Local Server1 MAIN running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Local Server1 MAIN. To join you need the same protocol; Steam handles the update.

How reliable is Local Server1 MAIN, and is it online now?

Last seen 20 hours ago, Local Server1 MAIN is offline right now. About 5 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 21 of 168 hours were up, 12% of the time. It was first recorded by Rust Server Index on 17 September 2026.

Is the performance on Local Server1 MAIN good?

Server fps held at 239 on average across the last 48 hours, never dropping below 235. Buildings, deployables and everything else in the world came to as many as 7,993 entities. Memory use reached as much as 1,411 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is Local Server1 MAIN hosted?

There is no region on record for Local Server1 MAIN; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 86.146.176.163:28015.

How to join

What steps lead onto Local Server1 MAIN?

If you would rather use the console, press F1 in Rust and enter client.connect 86.146.176.163:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.