DEVELOPMENT SERVER
Offline EU 85.61.52.207:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence
- usual gap
- 5.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- in 8d 2hThu 5 Nov, 19:00 UTCFW
- in 10d 22hSun 8 Nov, 15:16 UTC
- in 24d 22hSun 22 Nov, 15:16 UTC
- in 36d 2hThu 3 Dec, 19:00 UTCFW
- in 38d 22hSun 6 Dec, 15:16 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
25 OCT 2026Sun 25 Oct, 15:16 UTC3d ago |
1 | – | running | 1 |
12 OCT 2026Mon 12 Oct, 09:04 UTC16d ago |
1 | held half | 13.3 days | 0 |
10 OCT 2026Sat 10 Oct, 19:51 UTC17d ago |
2 | – | 1.6 days | 1 |
2 OCT 2026Fri 2 Oct, 22:56 UTC25d ago |
1 | – | 7.9 days | 1 |
30 SEP 2026Wed 30 Sep, 18:36 UTC27d ago |
1 | – | 2.2 days | 1 |
27 SEP 2026Sun 27 Sep, 07:28 UTC31d ago |
1 | – | 3.5 days | 1 |
13 SEP 2026Sun 13 Sep, 15:40 UTC45d ago |
1 | – | 13.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on DEVELOPMENT SERVER?
You will find no gather rate in the name of DEVELOPMENT SERVER. 8 players per group is the default limit. The server runs pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
Tags and filters
Where does DEVELOPMENT SERVER appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take DEVELOPMENT SERVER: Rust servers filed under Europe, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
How should you read the tags listed for DEVELOPMENT SERVER?
The server's own tags are listed here, and the game's server browser reads them: DEVELOPMENT SERVER gives gmvanilla (Game mode): Survival in vanilla form; mp2 (Max players): Player cap: 2; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^b (Biweekly): Two weeks between wipes; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded; EU (Europe): The browser files it under Europe. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How does a wipe day run on DEVELOPMENT SERVER?
At their busiest, its recent wipes drew 1 players on average. 2 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of its recent wipes.
Which wipe timetable does DEVELOPMENT SERVER follow?
The prediction follows its tag, because too few of DEVELOPMENT SERVER's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 3 days 1 hours. A wipe schedule of every two weeks is published in its tags.
Players and ranking
Where does DEVELOPMENT SERVER sit in the rankings?
On seven-day player hours, DEVELOPMENT SERVER takes #12,016 overall and #2,385 in Europe, within the top 54% of ranked servers.
How many players are on DEVELOPMENT SERVER at the moment?
The last check found DEVELOPMENT SERVER offline, last seen 2 days 22 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1.
Server facts
Which Rust build is DEVELOPMENT SERVER running?
Rust network protocol 2635 and build 168909, on Windows, is what DEVELOPMENT SERVER runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of DEVELOPMENT SERVER?
Last seen 2 days 22 hours ago, DEVELOPMENT SERVER is offline right now. It was up 3 of 168 hours across the last 7 full days, or 2% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Where in the world is DEVELOPMENT SERVER hosted?
Filed under Europe by its own listing, DEVELOPMENT SERVER carries the EU tag. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 85.61.52.207:28015.
Connecting
What is the way onto DEVELOPMENT SERVER?
Enter client.connect 85.61.52.207:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp2
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.