SoftNet
Online EU 85.49.251.3:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On SoftNet, which rules and settings apply?
The name of SoftNet does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. Vanilla is the server's own description: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.
What is the map on SoftNet?
Size 4,500, seed 367222608: the game generates the procedural map on SoftNet. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
Which lists and filters on Rust Server Index is SoftNet filed under?
These lists on Rust Server Index take SoftNet: Tutorial servers, Rust servers filed under Europe, Community Rust servers, indexed and Vanilla Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly.
Who operates SoftNet?
The same operator most likely runs SoftNet and 1 other tracked server, since all publish a sftn.eu hostname.
Which tags are attached to SoftNet, and what do they stand for?
These are the tags SoftNet publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^t (Tutorial on): Facepunch's tutorial is available for those starting out; EU (Europe): Server browser region: Europe. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How often is SoftNet wiped, and on what schedule?
the force wipe is the basis for the estimate of SoftNet's next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 26 days 3 hours. A monthly wipe schedule is published in its tags.
Players and ranking
Where does SoftNet sit in the rankings?
The seven-day player-hours ranking places SoftNet at #8,279 and #2,126 in Europe, among the top 37% of ranked servers.
How many players are on SoftNet at the moment?
SoftNet is currently showing 0 players on 100 slots. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 00:00 UTC drew the highest average: 1 players.
Server details
What version does SoftNet use?
Rust network protocol 2635 and build 168909, on Linux, is what SoftNet runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of SoftNet?
The server is live at this moment: SoftNet. The uptime it reports puts the last restart at about 2 days 8 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 7 October 2026.
How well does SoftNet perform?
The last 48 hours give an average of 67 server fps and a floor of 23. Buildings, deployables and everything else in the world came to as many as 114,630 entities. Memory use reached as much as 3,773 MB. What players feel as lag is low fps together with a rising entity count.
Which region is SoftNet in?
The EU tag places SoftNet, by its own listing, in Europe. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 85.49.251.3:28015.
Connecting
How can you connect to SoftNet?
Enter client.connect 85.49.251.3:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,^v,EU,^t,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.