Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers86,322 players405 fresh wipes

Call no.15268 On the shelf · online

PrCross PVE

Online 85.190.163.140:11100 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipeWiped17 OCT2026 · 12d 12h ago
12d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02.557.51022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5.5 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
17 OCT 2026Sat 17 Oct, 08:59 UTC12d ago
1 – running 0
11 OCT 2026Sun 11 Oct, 21:22 UTC18d ago
1 halved by day 1 5.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on PrCross PVE?

No gather rate appears in the name PrCross PVE. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on PrCross PVE?

Size 4,000, seed 9134: the game generates the procedural map on PrCross PVE. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

Where does PrCross PVE appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take PrCross PVE: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for PrCross PVE?

The server's own tags are listed here, and the game's server browser reads them: PrCross PVE gives gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How does a wipe day run on PrCross PVE?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 3 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

When does PrCross PVE wipe?

Its rhythm is not yet clear, since the record holds too few of PrCross PVE's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 12 days 12 hours is when its current world was made.

Population

What position does PrCross PVE hold among Rust servers?

Filed under rankings: #15,268 for PrCross PVE on seven-day player hours, top 68% overall.

How many players are on PrCross PVE at the moment?

The live count for PrCross PVE stands at 0 players, out of 50 slots. Averaged over the last seven days, the count is 0 players.

Server details

What version does PrCross PVE use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on PrCross PVE. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is PrCross PVE, and is it online now?

The server is live at this moment: PrCross PVE. Its reported uptime gives the last restart as roughly 17 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 11 October 2026.

Is the performance on PrCross PVE good?

The last 48 hours give an average of 10 server fps and a floor of 10. Buildings, deployables and everything else in the world came to as many as 92,232 entities. Memory use reached as much as 2,366 MB. Lag, to players, is low fps and an entity count that climbs.

Which region is PrCross PVE in?

There is no region on record for PrCross PVE; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 85.190.163.140:11100.

Connecting

What steps lead onto PrCross PVE?

Enter client.connect 85.190.163.140:11100 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Player cap: 50.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.