Skynet by C_Sky
Online 85.190.162.105:11200 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Skynet by C_Sky, which rules and settings apply?
The name of Skynet by C_Sky does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Skynet by C_Sky?
Skynet by C_Sky runs a procedural map of size 3,500 with seed 6738, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
Which lists and filters on Rust Server Index is Skynet by C_Sky filed under?
These lists on Rust Server Index take Skynet by C_Sky: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on Skynet by C_Sky?
The server's own tags are listed here, and the game's server browser reads them: Skynet by C_Sky gives gmvanilla (Game mode): Unmodified survival rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How often is Skynet by C_Sky wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of Skynet by C_Sky's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 21 hours is when its current world was made.
Players and ranking
What position does Skynet by C_Sky hold among Rust servers?
The seven-day player-hours ranking places Skynet by C_Sky at #8,644, among the top 39% of ranked servers.
How many players are on Skynet by C_Sky at the moment?
Filed under live counts: Skynet by C_Sky, 0 players on 50 slots at present. The seven-day average is 0 players; the peak reached 1. The busiest point in the last 48 hours was 19:00 UTC, averaging 0 players.
Operator and status
What Rust version is Skynet by C_Sky on?
Rust network protocol 2635 and build 168909, on Windows, is what Skynet by C_Sky runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Skynet by C_Sky?
Right now Skynet by C_Sky is up and running. Its reported uptime gives the last restart as roughly 8 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 17 October 2026.
How well does Skynet by C_Sky perform?
The last 48 hours give an average of 10 server fps and a floor of 10. The entity count reached 67,804, covering buildings, deployables and all else in the world. Memory use reached as much as 2,301 MB. A climbing entity count and low fps are felt by players as lag.
Where in the world is Skynet by C_Sky hosted?
No region is published by Skynet by C_Sky. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 85.190.162.105:11200.
How to join
How can you connect to Skynet by C_Sky?
Enter client.connect 85.190.162.105:11200 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
