Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players18 fresh wipes

Call no.15841 Off the shelf · offline

TroubleChute

Offline 85.172.88.36:28015 checked 19d ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,841
top 72%
Last wipeWiped5 OCT2026 · 23d 7h ago
23d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on TroubleChute?

The name of TroubleChute does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on TroubleChute?

A procedural map, generated by the game, is what TroubleChute runs.

Lists and filters

On Rust Server Index, which lists and filters carry TroubleChute?

Filed under these Rust Server Index lists is TroubleChute: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for TroubleChute?

The server's own tags are listed here, and the game's server browser reads them: TroubleChute gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167398 (Build): The game build here is 167398; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

Which wipe timetable does TroubleChute follow?

Its rhythm is not yet clear, since the record holds too few of TroubleChute's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 23 days 7 hours.

Player counts

Where does TroubleChute sit in the rankings?

On player hours over seven days, TroubleChute takes #15,841, within the top 72% of ranked servers.

How many players are on TroubleChute at the moment?

At present TroubleChute is offline; its last sighting was 19 days 7 hours ago.

Operator and status

What Rust version is TroubleChute on?

Rust network protocol 2634 and build 167398, on Windows, is what TroubleChute runs. To join you need the same protocol; Steam handles the update.

How reliable is TroubleChute, and is it online now?

As of now TroubleChute is offline, with its last appearance 19 days 7 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 9 October 2026.

What is the location of TroubleChute?

There is no region on record for TroubleChute; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 85.172.88.36:28015.

Connecting

What is the way onto TroubleChute?

Enter client.connect 85.172.88.36:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players 10 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167398
Build The game build here is 167398.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.