4Netplayers Rust Server probe 2
Offline 85.14.216.55:25000 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On 4Netplayers Rust Server probe 2, which rules and settings apply?
You will find no gather rate in the name of 4Netplayers Rust Server probe 2. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on 4Netplayers Rust Server probe 2?
Size 4,450, seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server probe 2. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry 4Netplayers Rust Server probe 2?
The Rust Server Index lists that include 4Netplayers Rust Server probe 2 are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags listed for 4Netplayers Rust Server probe 2?
The server's own tags are listed here, and the game's server browser reads them: 4Netplayers Rust Server probe 2 gives gmvanilla (Game mode): Filed under vanilla survival; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): Build on file: 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
When does 4Netplayers Rust Server probe 2 wipe?
4Netplayers Rust Server probe 2's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 10 days 12 hours.
Player counts
Where does 4Netplayers Rust Server probe 2 sit in the rankings?
The seven-day player-hours ranking places 4Netplayers Rust Server probe 2 at #15,271, among the top 70% of ranked servers.
What does the player count on 4Netplayers Rust Server probe 2 look like?
At present 4Netplayers Rust Server probe 2 is offline; its last sighting was 10 days 10 hours ago.
Operator and status
What version does 4Netplayers Rust Server probe 2 use?
Rust network protocol 2634 and build 167781 on Linux is what you will find on 4Netplayers Rust Server probe 2. To join you need the same protocol; Steam handles the update.
Is 4Netplayers Rust Server probe 2 reachable, and does it stay up?
The server is down at this moment; the last sighting of 4Netplayers Rust Server probe 2 was 10 days 10 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 18 October 2026.
Which region is 4Netplayers Rust Server probe 2 in?
4Netplayers Rust Server probe 2 gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 85.14.216.55:25000.
Joining the server
How can you connect to 4Netplayers Rust Server probe 2?
Two ways in. Type client.connect 85.14.216.55:25000 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.