Rust Server IndexCard catalogue of Rust servers

Holdings11,835 servers82,642 players274 fresh wipes

Call no.13798 Off the shelf · offline

4Netplayers Rust Server probe 2

Offline 85.14.216.30:21400 checked 24d ago

Subjects 1. modded2. oxide
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,798
top 61%
Last wipeWiped3 OCT2026 · 26d 3h ago
26d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 11:43 UTC26d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on 4Netplayers Rust Server probe 2?

No gather rate appears in the name 4Netplayers Rust Server probe 2. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on 4Netplayers Rust Server probe 2?

Size 4,499, seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server probe 2. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is 4Netplayers Rust Server probe 2 filed under?

These lists on Rust Server Index take 4Netplayers Rust Server probe 2: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on 4Netplayers Rust Server probe 2?

The server's own tags are listed here, and the game's server browser reads them: 4Netplayers Rust Server probe 2 gives gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): The game build here is 166652; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on 4Netplayers Rust Server probe 2 when wipe day comes?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does 4Netplayers Rust Server probe 2 follow?

Its rhythm is not yet clear, since the record holds too few of 4Netplayers Rust Server probe 2's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 3 hours.

Population

How is 4Netplayers Rust Server probe 2 ranked compared with the rest?

Filed under rankings: #13,798 for 4Netplayers Rust Server probe 2 on seven-day player hours, top 61% overall.

How many players are on 4Netplayers Rust Server probe 2 at the moment?

At present 4Netplayers Rust Server probe 2 is offline; its last sighting was 24 days 20 hours ago.

Operator and status

What Rust version is 4Netplayers Rust Server probe 2 on?

Rust network protocol 2634 and build 166652, on Linux, is what 4Netplayers Rust Server probe 2 runs. To join you need the same protocol; Steam handles the update.

Is 4Netplayers Rust Server probe 2 reachable, and does it stay up?

As of now 4Netplayers Rust Server probe 2 is offline, with its last appearance 24 days 20 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 2 October 2026.

Where in the world is 4Netplayers Rust Server probe 2 hosted?

There is no region on record for 4Netplayers Rust Server probe 2; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 85.14.216.30:21400.

Joining the server

What steps lead onto 4Netplayers Rust Server probe 2?

Enter client.connect 85.14.216.30:21400 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival rules.
mp10
Max players Player cap: 10.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build The game build here is 166652.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.