Rust Server IndexCard catalogue of Rust servers

Holdings11,672 servers34,284 players85 fresh wipes

Call no.5119 On the shelf · online

[4Netplayers] Rust beer test Server 7

Online 85.14.214.121:28015 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 3
Rank
#5,119
top 23%
Last wipeWiped24 OCT2026 · 4d 8h ago
4d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep2 Oct24 Oct26 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 19:01 UTC4d ago
3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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EU
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3/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

On [4Netplayers] Rust beer test Server 7, which rules and settings apply?

You will find no gather rate in the name of [4Netplayers] Rust beer test Server 7. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on [4Netplayers] Rust beer test Server 7?

Generated by the game, the procedural map of [4Netplayers] Rust beer test Server 7 has size 3,650 and seed 281169553. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is [4Netplayers] Rust beer test Server 7 filed under?

These lists on Rust Server Index take [4Netplayers] Rust beer test Server 7: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on [4Netplayers] Rust beer test Server 7?

The server's own tags are listed here, and the game's server browser reads them: [4Netplayers] Rust beer test Server 7 gives gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How does a wipe day run on [4Netplayers] Rust beer test Server 7?

The average peak across its recent wipes is 3 players. The latest wipe peaked 0 hours in.

How often is [4Netplayers] Rust beer test Server 7 wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of [4Netplayers] Rust beer test Server 7's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 4 days 8 hours.

Players and ranking

Where does [4Netplayers] Rust beer test Server 7 sit in the rankings?

On player hours over seven days, [4Netplayers] Rust beer test Server 7 takes #5,119, within the top 23% of ranked servers.

What does the player count on [4Netplayers] Rust beer test Server 7 look like?

Filed under live counts: [4Netplayers] Rust beer test Server 7, 0 players on 10 slots at present. The seven-day average is 0 players; the peak reached 3. The busiest point in the last 48 hours was 19:00 UTC, averaging 3 players.

Operator and status

What Rust version is [4Netplayers] Rust beer test Server 7 on?

Rust network protocol 2635 and build 168909, on Linux, is what [4Netplayers] Rust beer test Server 7 runs. Steam keeps your game updated, but the protocol must match for you to join.

Is [4Netplayers] Rust beer test Server 7 reachable, and does it stay up?

The server is live at this moment: [4Netplayers] Rust beer test Server 7. The uptime it reports puts the last restart at about 23 hours ago. Uptime for the last 7 full days came to 60%, 100 hours out of 168. On 27 September 2026 it was first seen by Rust Server Index.

What is performance like on [4Netplayers] Rust beer test Server 7?

The last 48 hours give an average of 30 server fps and a floor of 30. The entity count reached 74,639, covering buildings, deployables and all else in the world. Up to 2,434 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of [4Netplayers] Rust beer test Server 7?

There is no region on record for [4Netplayers] Rust beer test Server 7; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 85.14.214.121:28015.

Connecting

How can you connect to [4Netplayers] Rust beer test Server 7?

If you would rather use the console, press F1 in Rust and enter client.connect 85.14.214.121:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players 10 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.