4Netplayers Rust Server
Online 85.14.206.85:24300 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does 4Netplayers Rust Server run?
The name of 4Netplayers Rust Server does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on 4Netplayers Rust Server?
Generated by the game, the procedural map of 4Netplayers Rust Server has size 4,000 and seed 1234567890. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
Which lists and filters on Rust Server Index is 4Netplayers Rust Server filed under?
These lists on Rust Server Index take 4Netplayers Rust Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags listed for 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How often is 4Netplayers Rust Server wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of 4Netplayers Rust Server's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 39 hours.
Player counts
What position does 4Netplayers Rust Server hold among Rust servers?
The seven-day player-hours ranking places 4Netplayers Rust Server at #15,358, among the top 69% of ranked servers.
How many players are on 4Netplayers Rust Server at the moment?
The live count for 4Netplayers Rust Server stands at 0 players, out of 10 slots. Averaged over the last seven days, the count is 0 players.
Server facts
What version does 4Netplayers Rust Server use?
Rust network protocol 2635 and build 168909, on Linux, is what 4Netplayers Rust Server runs. To join you need the same protocol; Steam handles the update.
Is 4Netplayers Rust Server reachable, and does it stay up?
You will find 4Netplayers Rust Server online as of now. The uptime it reports puts the last restart at about 22 hours ago. It was up 23 of 24 hours in the last 1 full day, or 96% of the time. On 27 October 2026 it was first seen by Rust Server Index.
Is the performance on 4Netplayers Rust Server good?
Server fps held at 30 on average across the last 48 hours, never dropping below 30. The entity count reached 90,081, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,754 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of 4Netplayers Rust Server?
There is no region on record for 4Netplayers Rust Server; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 85.14.206.85:24300.
Joining the server
How can you connect to 4Netplayers Rust Server?
If you would rather use the console, press F1 in Rust and enter client.connect 85.14.206.85:24300. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.