Rust Server IndexCard catalogue of Rust servers

Holdings11,655 servers43,200 players105 fresh wipes

Call no.13764 Off the shelf · offline

TesteDev

Offline 85.138.250.124:28015 checked 1d ago

Subjects 1. modded2. carbon
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#13,764
top 62%
Last wipeWiped28 OCT2026 · 1d 5h ago
1d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep28 Sep2 Oct5 Oct30 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 22:27 UTC1d ago
– – running 1
29 SEP 2026Tue 29 Sep, 11:46 UTC30d ago
1 – 29.4 days 0
25 SEP 2026Fri 25 Sep, 12:31 UTC34d ago
1 – 4 days 1
22 SEP 2026Tue 22 Sep, 10:33 UTC37d ago
1 – 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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EU
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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on TesteDev?

You will find no gather rate in the name of TesteDev. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is enabled.

What is the map on TesteDev?

TesteDev runs a procedural map, which the game generates.

Lists and filters

Where does TesteDev appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is TesteDev: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags are attached to TesteDev, and what do they stand for?

These are the tags TesteDev publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): 1 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What happens on wipe day at TesteDev?

The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, the crowd reached its peak.

How often is TesteDev wiped, and on what schedule?

There is no next wipe to predict for TesteDev, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 29 hours.

Population

What position does TesteDev hold among Rust servers?

Filed under rankings: #13,764 for TesteDev on seven-day player hours, top 62% overall.

Is TesteDev quiet or crowded?

The last check found TesteDev offline, last seen 28 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.

Server details

What version does TesteDev use?

Rust network protocol 2635 and build 168909, on Windows, is what TesteDev runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of TesteDev?

As of now TesteDev is offline, with its last appearance 28 hours ago. Of the last 7 full days, 1 of 168 hours were up, 1% of the time. It was first recorded by Rust Server Index on 21 September 2026.

Which region is TesteDev in?

TesteDev gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 85.138.250.124:28015.

Joining the server

What steps lead onto TesteDev?

If you would rather use the console, press F1 in Rust and enter client.connect 85.138.250.124:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp1
Max players 1 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.