TesteDev
Offline 85.138.250.124:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 22:27 UTC1d ago |
– | – | running | 1 |
29 SEP 2026Tue 29 Sep, 11:46 UTC30d ago |
1 | – | 29.4 days | 0 |
25 SEP 2026Fri 25 Sep, 12:31 UTC34d ago |
1 | – | 4 days | 1 |
22 SEP 2026Tue 22 Sep, 10:33 UTC37d ago |
1 | – | 3.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on TesteDev?
You will find no gather rate in the name of TesteDev. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is enabled.
What is the map on TesteDev?
TesteDev runs a procedural map, which the game generates.
Lists and filters
Where does TesteDev appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is TesteDev: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Which tags are attached to TesteDev, and what do they stand for?
These are the tags TesteDev publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): 1 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
What happens on wipe day at TesteDev?
The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, the crowd reached its peak.
How often is TesteDev wiped, and on what schedule?
There is no next wipe to predict for TesteDev, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 29 hours.
Population
What position does TesteDev hold among Rust servers?
Filed under rankings: #13,764 for TesteDev on seven-day player hours, top 62% overall.
Is TesteDev quiet or crowded?
The last check found TesteDev offline, last seen 28 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
Server details
What version does TesteDev use?
Rust network protocol 2635 and build 168909, on Windows, is what TesteDev runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of TesteDev?
As of now TesteDev is offline, with its last appearance 28 hours ago. Of the last 7 full days, 1 of 168 hours were up, 1% of the time. It was first recorded by Rust Server Index on 21 September 2026.
Which region is TesteDev in?
TesteDev gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 85.138.250.124:28015.
Joining the server
What steps lead onto TesteDev?
If you would rather use the console, press F1 in Rust and enter client.connect 85.138.250.124:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.