Pulse isolated staging compatibility test
Offline 84.203.49.238:28775 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Pulse isolated staging compatibility test?
The name of Pulse isolated staging compatibility test does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is disabled.
What is the map on Pulse isolated staging compatibility test?
Pulse isolated staging compatibility test runs a procedural map, which the game generates.
Lists and filters
On Rust Server Index, which lists and filters carry Pulse isolated staging compatibility test?
Filed under these Rust Server Index lists is Pulse isolated staging compatibility test: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by the tags on Pulse isolated staging compatibility test?
These are the tags Pulse isolated staging compatibility test publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166493 (Build): The game build here is 166493; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
Which wipe timetable does Pulse isolated staging compatibility test follow?
The record holds too few of Pulse isolated staging compatibility test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 22 hours is when its current world was made.
Players and ranking
Where does Pulse isolated staging compatibility test sit in the rankings?
Filed under rankings: #16,275 for Pulse isolated staging compatibility test on seven-day player hours, top 69% overall.
Is Pulse isolated staging compatibility test quiet or crowded?
The last check found Pulse isolated staging compatibility test offline, last seen 27 days 21 hours ago.
Operator and status
Which Rust build is Pulse isolated staging compatibility test running?
Rust network protocol 2634 and build 166493, on Windows, is what Pulse isolated staging compatibility test runs. The protocol must match before you can join, and Steam takes care of updating it.
Is Pulse isolated staging compatibility test reachable, and does it stay up?
The server is down at this moment; the last sighting of Pulse isolated staging compatibility test was 27 days 21 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 1 October 2026 it was first seen by Rust Server Index.
Where in the world is Pulse isolated staging compatibility test hosted?
No region is published by Pulse isolated staging compatibility test. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 84.203.49.238:28775.
How to join
How can you connect to Pulse isolated staging compatibility test?
Enter client.connect 84.203.49.238:28775 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166493,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs166493
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.