Rust Server IndexCard catalogue of Rust servers

Holdings11,598 servers34,006 players67 fresh wipes

Call no.9455 Off the shelf · offline

Operational Control Center

Offline 84.174.76.43:28025 checked 3d ago

Subjects 1. modded2. oxide
Players now
1/ 3
33% full
7-day average
0
peak 1
Rank
#9,455
top 42%
Last wipeWiped23 OCT2026 · 4d 16h ago
4d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 11:00 UTC4d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Operational Control Center?

No gather rate appears in the name Operational Control Center. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

Tags

Which lists and filters on Rust Server Index is Operational Control Center filed under?

These lists on Rust Server Index take Operational Control Center: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which tags are attached to Operational Control Center, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Operational Control Center gives gmvanilla (Game mode): Unmodified survival rules; mp3 (Max players): The queue ceiling sits at 3; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on Operational Control Center when wipe day comes?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does Operational Control Center follow?

Operational Control Center's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 4 days 16 hours is when its current world was made.

Players and ranking

How is Operational Control Center ranked compared with the rest?

Filed under rankings: #9,455 for Operational Control Center on seven-day player hours, top 42% overall.

What does the player count on Operational Control Center look like?

Filed under offline: Operational Control Center, last seen 3 days 10 hours ago. Averaged across seven days: 0 players, peaking at 1.

Server details

Which Rust build is Operational Control Center running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Operational Control Center. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Operational Control Center, and is it online now?

As of now Operational Control Center is offline, with its last appearance 3 days 10 hours ago. It was up 6 of 96 hours across the last 4 full days, or 6% of the time. The earliest sighting at Rust Server Index is 23 October 2026.

Where in the world is Operational Control Center hosted?

There is no region on record for Operational Control Center; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 84.174.76.43:28025.

How to join

What is the way onto Operational Control Center?

Two ways in. Type client.connect 84.174.76.43:28025 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival rules.
mp3
Max players The queue ceiling sits at 3.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.