Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players103 fresh wipes

Call no.7180 On the shelf · online

CrypticRedHats Public Branch Development Server

Online 83.151.204.153:28015 checked 1h ago

Subjects 1. modded2. carbon
Players now
0/ 500
0% full
7-day average
0
peak 2
Rank
#7,180
top 32%
Last wipeWiped4 OCT2026 · 24d 11h ago
24d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5211:0017:0023:0005:0011:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608011:0017:0023:0005:0011:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
4 OCT 2026Sun 4 Oct, 06:59 UTC24d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on CrypticRedHats Public Branch Development Server?

You will find no gather rate in the name of CrypticRedHats Public Branch Development Server. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on CrypticRedHats Public Branch Development Server?

CrypticRedHats Public Branch Development Server runs a procedural map of size 4,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags

On Rust Server Index, which lists and filters carry CrypticRedHats Public Branch Development Server?

Filed under these Rust Server Index lists is CrypticRedHats Public Branch Development Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for CrypticRedHats Public Branch Development Server?

The server's own tags are listed here, and the game's server browser reads them: CrypticRedHats Public Branch Development Server gives gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): 500 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on CrypticRedHats Public Branch Development Server when wipe day comes?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, the crowd reached its peak.

When does CrypticRedHats Public Branch Development Server wipe?

CrypticRedHats Public Branch Development Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 24 days 11 hours.

Population

What position does CrypticRedHats Public Branch Development Server hold among Rust servers?

The seven-day player-hours ranking places CrypticRedHats Public Branch Development Server at #7,180, among the top 32% of ranked servers.

What does the player count on CrypticRedHats Public Branch Development Server look like?

Filed under live counts: CrypticRedHats Public Branch Development Server, 0 players on 500 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 2. The busiest point in the last 48 hours was 14:00 UTC, averaging 2 players.

Server facts

Which Rust build is CrypticRedHats Public Branch Development Server running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on CrypticRedHats Public Branch Development Server. The protocol must match before you can join, and Steam takes care of updating it.

Is CrypticRedHats Public Branch Development Server reachable, and does it stay up?

The server is live at this moment: CrypticRedHats Public Branch Development Server. The uptime it reports puts the last restart at about 28 hours ago. It was up 80 of 168 hours across the last 7 full days, or 48% of the time. It was first recorded by Rust Server Index on 13 September 2026.

How well does CrypticRedHats Public Branch Development Server perform?

The last 48 hours give an average of 44 server fps and a floor of 40. The entity count reached 85,768, covering buildings, deployables and all else in the world. Up to 2,825 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is CrypticRedHats Public Branch Development Server in?

There is no region on record for CrypticRedHats Public Branch Development Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 83.151.204.153:28015.

Joining the server

What steps lead onto CrypticRedHats Public Branch Development Server?

Two ways in. Type client.connect 83.151.204.153:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/GevAn9jzCr.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp500
Max players 500 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.