TEST SERVER
Offline 82.67.108.110:28025 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
4 OCT 2026Sun 4 Oct, 17:14 UTC25d ago |
1 | – | running | 0 |
2 OCT 2026Fri 2 Oct, 08:55 UTC27d ago |
1 | – | 2.3 days | 0 |
1 OCT 2026Thu 1 Oct, 18:25 UTC FW28d ago |
1 | – | 0.6 days | 1 |
24 SEP 2026Thu 24 Sep, 14:07 UTC35d ago |
1 | – | 7.2 days | 0 |
22 SEP 2026Tue 22 Sep, 11:10 UTC37d ago |
1 | – | 2.1 days | 0 |
15 SEP 2026Tue 15 Sep, 16:39 UTC44d ago |
1 | halved by day 3 | 6.8 days | 0 |
13 SEP 2026Sun 13 Sep, 18:15 UTC46d ago |
1 | – | 1.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On TEST SERVER, which rules and settings apply?
The name of TEST SERVER does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in use on TEST SERVER?
A procedural map, generated by the game, is what TEST SERVER runs.
Lists and filters
On Rust Server Index, which lists and filters carry TEST SERVER?
The Rust Server Index lists that include TEST SERVER are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by the tags on TEST SERVER?
These are the tags TEST SERVER publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167231 (Build): Build on file: 167231; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What happens on wipe day at TEST SERVER?
Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 3.
Which wipe timetable does TEST SERVER follow?
No next wipe can be predicted for TEST SERVER: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 25 days 2 hours.
Players and ranking
What position does TEST SERVER hold among Rust servers?
Filed under rankings: #14,865 for TEST SERVER on seven-day player hours, top 67% overall.
How many players are on TEST SERVER at the moment?
Filed under offline: TEST SERVER, last seen 20 days 22 hours ago.
Operator and status
What Rust version is TEST SERVER on?
Rust network protocol 2634 and build 167231, on Linux, is what TEST SERVER runs. To join you need the same protocol; Steam handles the update.
How reliable is TEST SERVER, and is it online now?
As of now TEST SERVER is offline, with its last appearance 20 days 22 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
What is the location of TEST SERVER?
No region is published by TEST SERVER. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 82.67.108.110:28025.
Joining the server
What steps lead onto TEST SERVER?
If you would rather use the console, press F1 in Rust and enter client.connect 82.67.108.110:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.