Rust Server IndexCard catalogue of Rust servers

Holdings11,751 servers55,890 players132 fresh wipes

Call no.10494 Off the shelf · offline

Shane Test

Offline 82.35.171.159:28015 checked 3d ago

Subjects 1. modded2. oxide
Players now
1/ 1
100% full
7-day average
0
peak 1
Rank
#10,494
top 47%
Last wipeWiped25 OCT2026 · 3d 11h ago
3d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct26 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.5 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 OCT 2026Sun 25 Oct, 11:44 UTC3d ago
1 – running 1
24 OCT 2026Sat 24 Oct, 23:52 UTC3d ago
1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 157 on average
61/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
126/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
57/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
53/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
17/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
9/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Shane Test, which rules and settings apply?

No gather rate appears in the name Shane Test. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on Shane Test?

Generated by the game, the map is procedural on Shane Test.

Tags

Where does Shane Test appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Shane Test: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which tags are attached to Shane Test, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Shane Test gives gmvanilla (Game mode): Filed under vanilla survival; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on Shane Test when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 2 hours in.

Which wipe timetable does Shane Test follow?

Shane Test's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 3 days 11 hours is when its current world was made.

Player counts

How is Shane Test ranked compared with the rest?

On player hours over seven days, Shane Test takes #10,494, within the top 47% of ranked servers.

What does the player count on Shane Test look like?

At present Shane Test is offline; its last sighting was 3 days 4 hours ago. The seven-day average is 0 players; the peak reached 1.

Server facts

Which Rust build is Shane Test running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Shane Test. To join you need the same protocol; Steam handles the update.

How reliable is Shane Test, and is it online now?

As of now Shane Test is offline, with its last appearance 3 days 4 hours ago. Of the last 7 full days, 7 of 168 hours were up, 4% of the time. It was first recorded by Rust Server Index on 3 October 2026.

Where in the world is Shane Test hosted?

There is no region on record for Shane Test; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 82.35.171.159:28015.

Connecting

How can you connect to Shane Test?

If you would rather use the console, press F1 in Rust and enter client.connect 82.35.171.159:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Filed under vanilla survival.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.