Rust Server IndexCard catalogue of Rust servers

Holdings11,879 servers98,401 players400 fresh wipes

Call no.6506 On the shelf · online

4Netplayers Jungle Server Test

Online 82.223.22.21:23400 checked 6m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#6,506
top 29%
Last wipeWiped1 OCT2026 · 27d 21h ago
27d ago · no schedule published
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 7d 2hThu 5 Nov, 19:00 UTCFW
  2. in 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 19:03 UTC FW27d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does 4Netplayers Jungle Server Test run?

You will find no gather rate in the name of 4Netplayers Jungle Server Test. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on 4Netplayers Jungle Server Test?

Size 6,000, seed 1234567890: the game generates the procedural map on 4Netplayers Jungle Server Test. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is 4Netplayers Jungle Server Test filed under?

The Rust Server Index lists that include 4Netplayers Jungle Server Test are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on 4Netplayers Jungle Server Test?

Filed under these tags, as published by 4Netplayers Jungle Server Test and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on 4Netplayers Jungle Server Test when wipe day comes?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in.

How often is 4Netplayers Jungle Server Test wiped, and on what schedule?

With the force wipe, 4Netplayers Jungle Server Test wipes once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 27 days 21 hours.

Population

Where does 4Netplayers Jungle Server Test sit in the rankings?

On player hours over seven days, 4Netplayers Jungle Server Test takes #6,506, within the top 29% of ranked servers.

Is 4Netplayers Jungle Server Test quiet or crowded?

4Netplayers Jungle Server Test is currently showing 0 players on 10 slots. Averaged across seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.

Server facts

What Rust version is 4Netplayers Jungle Server Test on?

Rust network protocol 2635 and build 168909, on Linux, is what 4Netplayers Jungle Server Test runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of 4Netplayers Jungle Server Test?

You will find 4Netplayers Jungle Server Test online as of now. About 10 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 29 September 2026.

How well does 4Netplayers Jungle Server Test perform?

Server fps held at 30 on average across the last 48 hours, never dropping below 30. Buildings, deployables and everything else in the world came to as many as 204,777 entities. Up to 4,390 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is 4Netplayers Jungle Server Test in?

No region is published by 4Netplayers Jungle Server Test. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 82.223.22.21:23400.

Joining the server

How can you connect to 4Netplayers Jungle Server Test?

Enter client.connect 82.223.22.21:23400 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players Player cap: 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.