Rust Server IndexCard catalogue of Rust servers

Holdings11,837 servers81,308 players263 fresh wipes

Call no.1768 On the shelf · online

OT Events

Online 82.215.64.19:28021 checked 11m ago

Subjects 1. modded2. oxide
Players now
0/ ?
7-day average
3
peak 82
Rank
#1,768
top 8%
Last wipeWiped27 OCT2026 · 1d 17h ago
1d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75115:0000:0009:0019:0004:0013:00Wiped Tue 27 Oct, 20:15 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
01020304015:0000:0009:0019:0004:0013:00Wiped Tue 27 Oct, 20:15 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
55players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctWed 14 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 82, 4 hours in, with 1 in the queue.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 20:15 UTC1d ago
– – running 1
24 OCT 2026Sat 24 Oct, 12:43 UTC5d ago
82+1 queue halved by day 1 3.3 days 0
23 OCT 2026Fri 23 Oct, 19:59 UTC5d ago
82+1 queue – 0.7 days 0
14 OCT 2026Wed 14 Oct, 14:04 UTC15d ago
0 – 9.2 days 0
24 SEP 2026Thu 24 Sep, 03:14 UTC35d ago
1 halved by day 1 20.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 149 on average
183/ 500
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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average
94/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
77/ 700
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
42/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average
250/ 700
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on OT Events?

The name of OT Events does not state a gather rate. The group limit is 100 players. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on OT Events?

Size 5,000, seed 1337: the game generates the procedural map on OT Events. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

Which lists and filters on Rust Server Index is OT Events filed under?

Filed under these Rust Server Index lists is OT Events: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags listed for OT Events?

These are the tags OT Events publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): 0 slots are available; ts100 (Group limit): The team ceiling is 100; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on OT Events when wipe day comes?

Its recent wipes averaged 55 players at peak. 4 hours after the latest wipe the crowd peaked, and 1 more were waiting in the queue. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.

Which wipe timetable does OT Events follow?

There is no next wipe to predict for OT Events, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 41 hours.

Player counts

Where does OT Events sit in the rankings?

Filed under rankings: #1,768 for OT Events on seven-day player hours, top 8% overall.

How many players are on OT Events at the moment?

OT Events is currently showing 0 players. Averaged across seven days: 3 players, peaking at 82. The busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.

Server details

What version does OT Events use?

Rust network protocol 2635 and build 168909, on Linux, is what OT Events runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of OT Events?

You will find OT Events online as of now. Its reported uptime gives the last restart as roughly 39 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

How well does OT Events perform?

The last 48 hours give an average of 40 server fps and a floor of 40. Buildings, deployables and everything else in the world came to as many as 48,489 entities. Memory use reached as much as 3,904 MB. A climbing entity count and low fps are felt by players as lag.

Which region is OT Events in?

There is no region on record for OT Events; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 82.215.64.19:28021.

Connecting

How can you connect to OT Events?

Two ways in. Type client.connect 82.215.64.19:28021 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp0
Max players 0 slots are available.
ts100
Group limit The team ceiling is 100.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.