Rust Server IndexCard catalogue of Rust servers

Holdings11,675 servers48,284 players117 fresh wipes

Call no.15414 Off the shelf · offline

Zark Rust Server | Custom & Active

Offline 82.205.49.236:28015 checked 8h ago

Subjects 1. modded2. carbon
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,414
top 69%
Last wipeWiped27 OCT2026 · 11h ago
11h ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
0123414:0015:0016:0017:00Wiped Tue 27 Oct, 14:26 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
010020030040014:0015:0016:0017:00Wiped Tue 27 Oct, 14:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Zark Rust Server | Custom & Active run?

You will find no gather rate in the name of Zark Rust Server | Custom & Active. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Zark Rust Server | Custom & Active?

Generated by the game, the procedural map of Zark Rust Server | Custom & Active has size 3,500 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry Zark Rust Server | Custom & Active?

The Rust Server Index lists that include Zark Rust Server | Custom & Active are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by the tags on Zark Rust Server | Custom & Active?

The server's own tags are listed here, and the game's server browser reads them: Zark Rust Server | Custom & Active gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How often is Zark Rust Server | Custom & Active wiped, and on what schedule?

The record holds too few of Zark Rust Server | Custom & Active's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 11 hours.

Player counts

How is Zark Rust Server | Custom & Active ranked compared with the rest?

Filed under rankings: #15,414 for Zark Rust Server | Custom & Active on seven-day player hours, top 69% overall.

How many players are on Zark Rust Server | Custom & Active at the moment?

At present Zark Rust Server | Custom & Active is offline; its last sighting was 8 hours ago. Averaged over the last seven days, the count is 0 players.

Server facts

What version does Zark Rust Server | Custom & Active use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Zark Rust Server | Custom & Active. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Zark Rust Server | Custom & Active?

Last seen 8 hours ago, Zark Rust Server | Custom & Active is offline right now. About 1 hours ago, by its own uptime figure, is when it last restarted. It was first recorded by Rust Server Index on 27 October 2026.

What is performance like on Zark Rust Server | Custom & Active?

Averaged over the last 48 hours, server fps was 183, with a low of 148. The entity count reached 65,388, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,897 MB. A climbing entity count and low fps are felt by players as lag.

Which region is Zark Rust Server | Custom & Active in?

There is no region on record for Zark Rust Server | Custom & Active; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 82.205.49.236:28015.

Joining the server

What is the way onto Zark Rust Server | Custom & Active?

If you would rather use the console, press F1 in Rust and enter client.connect 82.205.49.236:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players Player cap: 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.