Rust Server IndexCard catalogue of Rust servers

Holdings11,735 servers53,199 players133 fresh wipes

Call no.10422 Off the shelf · offline

My Local Testing Server

Offline 82.20.120.138:28015 checked 19h ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#10,422
top 47%
Last wipeWiped25 OCT2026 · 3d 14h ago
3d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75111:0002:0003:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on My Local Testing Server?

The name of My Local Testing Server does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on My Local Testing Server?

My Local Testing Server runs a procedural map, which the game generates.

Lists and filters

Where does My Local Testing Server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include My Local Testing Server are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for My Local Testing Server?

Filed under these tags, as published by My Local Testing Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

When does My Local Testing Server wipe?

Its rhythm is not yet clear, since the record holds too few of My Local Testing Server's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 3 days 14 hours is when its current world was made.

Players and ranking

Where does My Local Testing Server sit in the rankings?

Filed under rankings: #10,422 for My Local Testing Server on seven-day player hours, top 47% overall.

How many players are on My Local Testing Server at the moment?

Filed under offline: My Local Testing Server, last seen 19 hours ago. Averaged across seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 02:00 UTC, averaging 0 players.

Server details

What Rust version is My Local Testing Server on?

Rust network protocol 2635 and build 168909, on Windows, is what My Local Testing Server runs. The protocol must match before you can join, and Steam takes care of updating it.

Is My Local Testing Server reachable, and does it stay up?

The server is down at this moment; the last sighting of My Local Testing Server was 19 hours ago. Of the last 2 full days, 2 of 48 hours were up, 4% of the time. On 25 October 2026 it was first seen by Rust Server Index.

Which region is My Local Testing Server in?

There is no region on record for My Local Testing Server; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 82.20.120.138:28015.

Connecting

How can you connect to My Local Testing Server?

If you would rather use the console, press F1 in Rust and enter client.connect 82.20.120.138:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players 10 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.