TIER.ID | Internal Competitive
Offline 82.194.22.117:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On TIER.ID | Internal Competitive, which rules and settings apply?
You will find no gather rate in the name of TIER.ID | Internal Competitive. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Lists and filters
On Rust Server Index, which lists and filters carry TIER.ID | Internal Competitive?
Filed under these Rust Server Index lists is TIER.ID | Internal Competitive: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by the tags on TIER.ID | Internal Competitive?
Filed under these tags, as published by TIER.ID | Internal Competitive and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp1000 (Max players): Player cap: 1,000; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs166494 (Build): The game build here is 166494; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
When does TIER.ID | Internal Competitive wipe?
TIER.ID | Internal Competitive's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 26 days 1 hours.
Player counts
What position does TIER.ID | Internal Competitive hold among Rust servers?
Filed under rankings: #16,011 for TIER.ID | Internal Competitive on seven-day player hours, top 70% overall.
What does the player count on TIER.ID | Internal Competitive look like?
At present TIER.ID | Internal Competitive is offline; its last sighting was 26 days ago.
Operator and status
What Rust version is TIER.ID | Internal Competitive on?
Rust network protocol 2634 and build 166494 on Linux is what you will find on TIER.ID | Internal Competitive. To join you need the same protocol; Steam handles the update.
How reliable is TIER.ID | Internal Competitive, and is it online now?
Last seen 26 days ago, TIER.ID | Internal Competitive is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 3 October 2026.
Which region is TIER.ID | Internal Competitive in?
There is no region on record for TIER.ID | Internal Competitive; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 82.194.22.117:28015.
How to join
How can you connect to TIER.ID | Internal Competitive?
If you would rather use the console, press F1 in Rust and enter client.connect 82.194.22.117:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust
mp1000
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.