Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
3 OCT 2026Sat 3 Oct, 16:25 UTC25d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Private Rust Development - 641 Blueprints run?
The name of Private Rust Development - 641 Blueprints does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is disabled.
What is the map on Private Rust Development - 641 Blueprints?
Generated by the game, the map is procedural on Private Rust Development - 641 Blueprints.
Tags and filters
On Rust Server Index, which lists and filters carry Private Rust Development - 641 Blueprints?
Filed under these Rust Server Index lists is Private Rust Development - 641 Blueprints: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by the tags on Private Rust Development - 641 Blueprints?
The server's own tags are listed here, and the game's server browser reads them: Private Rust Development - 641 Blueprints gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167398 (Build): Build on file: 167398; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How does a wipe day run on Private Rust Development - 641 Blueprints?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does Private Rust Development - 641 Blueprints follow?
The record holds too few of Private Rust Development - 641 Blueprints's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 25 days 6 hours is when its current world was made.
Players and ranking
How is Private Rust Development - 641 Blueprints ranked compared with the rest?
The seven-day player-hours ranking places Private Rust Development - 641 Blueprints at #15,244, among the top 71% of ranked servers.
Is Private Rust Development - 641 Blueprints quiet or crowded?
At present Private Rust Development - 641 Blueprints is offline; its last sighting was 14 days 23 hours ago.
Server details
Which Rust build is Private Rust Development - 641 Blueprints running?
Rust network protocol 2634 and build 167398 on Windows is what you will find on Private Rust Development - 641 Blueprints. To join you need the same protocol; Steam handles the update.
Is Private Rust Development - 641 Blueprints reachable, and does it stay up?
As of now Private Rust Development - 641 Blueprints is offline, with its last appearance 14 days 23 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 29 September 2026 it was first seen by Rust Server Index.
What is the location of Private Rust Development - 641 Blueprints?
Private Rust Development - 641 Blueprints gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 82.17.236.46:28115.
Joining the server
How can you connect to Private Rust Development - 641 Blueprints?
Enter client.connect 82.17.236.46:28115 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.