Rust Server IndexCard catalogue of Rust servers

Holdings11,733 servers63,580 players197 fresh wipes

Call no.11320 Off the shelf · offline

Test Server Creative

Offline 81.196.215.13:28018 checked 1d ago

Subjects 1. modded2. oxide
Players now
1/ 3
33% full
7-day average
0
peak 1
Rank
#11,320
top 51%
Last wipeWiped28 OCT2026 · 1d 8h ago
1d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75115:0016:00Wiped Wed 28 Oct, 15:17 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct22 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 15:17 UTC1d ago
– – running 0
25 OCT 2026Sun 25 Oct, 20:57 UTC4d ago
1 – 2.8 days 0
20 OCT 2026Tue 20 Oct, 10:55 UTC9d ago
1 – 5.4 days 1
19 OCT 2026Mon 19 Oct, 16:39 UTC10d ago
1 – 0.8 days 0
8 OCT 2026Thu 8 Oct, 16:57 UTC21d ago
1 halved by day 1 11 days 0
4 OCT 2026Sun 4 Oct, 21:27 UTC25d ago
2 – 3.8 days 1
4 OCT 2026Sun 4 Oct, 09:35 UTC25d ago
2 – 0.5 days 1
3 OCT 2026Sat 3 Oct, 23:15 UTC26d ago
2 – 0.4 days 1
3 OCT 2026Sat 3 Oct, 16:26 UTC26d ago
2 – 0.3 days 1
3 OCT 2026Sat 3 Oct, 08:46 UTC26d ago
2 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 77/ 999
NA 157/ 999
OC 29/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 36 on average
1/ 100
EU
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average
10/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Test Server Creative, which rules and settings apply?

You will find no gather rate in the name of Test Server Creative. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Tags

Where does Test Server Creative appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Test Server Creative are Modded Rust servers, filed by play style, Build and creative servers and Creative servers, filed under C. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags listed for Test Server Creative?

The server's own tags are listed here, and the game's server browser reads them: Test Server Creative gives gmrust (Game mode): Rust survival, as standard; mp3 (Max players): Player cap: 3; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at Test Server Creative?

At their busiest, its recent wipes drew 1 players on average. 2 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Test Server Creative follow?

There is no next wipe to predict for Test Server Creative, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 32 hours is when its current world was made.

Population

How is Test Server Creative ranked compared with the rest?

On player hours over seven days, Test Server Creative takes #11,320, within the top 51% of ranked servers.

Is Test Server Creative quiet or crowded?

Filed under offline: Test Server Creative, last seen 32 hours ago. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 16:00 UTC drew the highest average: 1 players.

Operator and status

What version does Test Server Creative use?

Rust network protocol 2635 and build 168909, on Windows, is what Test Server Creative runs. To join you need the same protocol; Steam handles the update.

Is Test Server Creative reachable, and does it stay up?

The server is down at this moment; the last sighting of Test Server Creative was 32 hours ago. Of the last 7 full days, 5 of 168 hours were up, 3% of the time. On 17 September 2026 it was first seen by Rust Server Index.

What is the location of Test Server Creative?

No region is published by Test Server Creative. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 81.196.215.13:28018.

Connecting

What steps lead onto Test Server Creative?

Two ways in. Type client.connect 81.196.215.13:28018 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp3
Max players Player cap: 3.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.