Rust Server IndexCard catalogue of Rust servers

Holdings11,716 servers55,754 players168 fresh wipes

Call no.7676 Off the shelf · offline

JayTDZ Test Server

Offline 81.104.202.229:28015 checked 4d ago

Subjects 1. modded2. oxide
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#7,676
top 35%
Last wipeWiped19 OCT2026 · 9d 16h ago
9d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep5 Oct19 Oct24 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
11.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
19 OCT 2026Mon 19 Oct, 18:20 UTC9d ago
1 – running 1
17 OCT 2026Sat 17 Oct, 14:00 UTC11d ago
1 held half 2.2 days 1
26 SEP 2026Sat 26 Sep, 12:46 UTC32d ago
1 held half 21.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On JayTDZ Test Server, which rules and settings apply?

You will find no gather rate in the name of JayTDZ Test Server. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on JayTDZ Test Server?

Generated by the game, the map is procedural on JayTDZ Test Server.

Tags

On Rust Server Index, which lists and filters carry JayTDZ Test Server?

Filed under these Rust Server Index lists is JayTDZ Test Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for JayTDZ Test Server?

The server's own tags are listed here, and the game's server browser reads them: JayTDZ Test Server gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at JayTDZ Test Server?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

When does JayTDZ Test Server wipe?

No next wipe can be predicted for JayTDZ Test Server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 16 hours is when its current world was made.

Population

What position does JayTDZ Test Server hold among Rust servers?

Filed under rankings: #7,676 for JayTDZ Test Server on seven-day player hours, top 35% overall.

How many players are on JayTDZ Test Server at the moment?

At present JayTDZ Test Server is offline; its last sighting was 4 days 13 hours ago. Averaged across seven days: 1 players, peaking at 1.

Server facts

What version does JayTDZ Test Server use?

Rust network protocol 2635 and build 168909, on Windows, is what JayTDZ Test Server runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of JayTDZ Test Server?

Last seen 4 days 13 hours ago, JayTDZ Test Server is offline right now. Of the last 7 full days, 11 of 168 hours were up, 7% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Where in the world is JayTDZ Test Server hosted?

There is no region on record for JayTDZ Test Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 81.104.202.229:28015.

How to join

How can you connect to JayTDZ Test Server?

Enter client.connect 81.104.202.229:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.