Rust Server IndexCard catalogue of Rust servers

Holdings11,841 servers73,926 players221 fresh wipes

Call no.8053 Off the shelf · offline

Development Server

Offline 80.242.59.83:35090 checked 3h ago

Subjects 1. modded2. carbon
Players now
0/ 2000
0% full
7-day average
0
peak 2
Rank
#8,053
top 36%
Last wipeWiped23 OCT2026 · 6d 3h ago
6d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123414:0023:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

020040060080014:0023:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
6.8 daysbetween real wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 09:48 UTC6d ago
2 – running 0
16 OCT 2026Fri 16 Oct, 13:46 UTC12d ago
4 halved by day 1 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

On Development Server, which rules and settings apply?

You will find no gather rate in the name of Development Server. The group limit is 150 players. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is disabled.

Which map is in use on Development Server?

Development Server runs a procedural map of size 4,750 with seed 1337, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry Development Server?

The Rust Server Index lists that include Development Server are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Whose server is Development Server?

The same operator most likely runs Development Server and 16 other tracked servers, since all publish a miragerust.com hostname.

Which tags are attached to Development Server, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Development Server gives gmrust (Game mode): Rust survival, as standard; mp2000 (Max players): 2,000 slots are available; ts150 (Group limit): 150 is the largest team allowed; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How does a wipe day run on Development Server?

The average peak across its recent wipes is 3 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

How often is Development Server wiped, and on what schedule?

The record holds too few of Development Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 6 days 3 hours.

Players and ranking

What position does Development Server hold among Rust servers?

The seven-day player-hours ranking places Development Server at #8,053, among the top 36% of ranked servers.

How many players are on Development Server at the moment?

The last check found Development Server offline, last seen 3 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 2.

Server facts

What Rust version is Development Server on?

Rust network protocol 2635 and build 168909, on Windows, is what Development Server runs. To join you need the same protocol; Steam handles the update.

How reliable is Development Server, and is it online now?

As of now Development Server is offline, with its last appearance 3 hours ago. About 3 days 18 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 158 of 168 hours were up, 94% of the time. On 15 October 2026 it was first seen by Rust Server Index.

How well does Development Server perform?

Averaged over the last 48 hours, server fps was 393, with a low of 251. The entity count reached 140,503, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,069 MB. What players feel as lag is low fps together with a rising entity count.

Which region is Development Server in?

No region is published by Development Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 80.242.59.83:35090.

Connecting

What is the way onto Development Server?

If you would rather use the console, press F1 in Rust and enter client.connect 80.242.59.83:35090. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://miragerust.gg/ is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp2000
Max players 2,000 slots are available.
ts150
Group limit 150 is the largest team allowed.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.