Rust Server IndexCard catalogue of Rust servers

Holdings11,898 servers102,237 players329 fresh wipes

Call no.6185 On the shelf · online

Magic Dev

Online 80.242.59.110:10000 checked 12m ago

Subjects 1. modded2. oxide
Players now
1/ 200
0% full
7-day average
0
peak 2
Rank
#6,185
top 28%
Last wipeWiped24 OCT2026 · 5d 0h ago
5d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5219:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 17:42 UTC5d ago
2 – running 0
23 OCT 2026Fri 23 Oct, 13:45 UTC6d ago
1 – 1.2 days 0
22 OCT 2026Thu 22 Oct, 16:27 UTC7d ago
1 – 0.9 days 0
14 OCT 2026Wed 14 Oct, 07:28 UTC15d ago
5+1 queue halved by day 3 8.4 days 0
13 OCT 2026Tue 13 Oct, 11:55 UTC16d ago
2 – 0.8 days 0
9 OCT 2026Fri 9 Oct, 13:43 UTC20d ago
1 halved by day 1 3.9 days 0
23 SEP 2026Wed 23 Sep, 15:17 UTC36d ago
1 halved by day 1 15.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Magic Dev run?

No gather rate appears in the name Magic Dev. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Magic Dev?

Generated by the game, the procedural map of Magic Dev has size 4,500 and seed 1886581633. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Baйп был 1ч нaзaд.

Tags

On Rust Server Index, which lists and filters carry Magic Dev?

Filed under these Rust Server Index lists is Magic Dev: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for Magic Dev?

Filed under these tags, as published by Magic Dev and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp200 (Max players): 200 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings; jp0 (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at Magic Dev?

The average peak across its recent wipes is 1 players. The latest wipe peaked 41 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 2.

How often is Magic Dev wiped, and on what schedule?

Magic Dev wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days is when its current world was made.

Players and ranking

What position does Magic Dev hold among Rust servers?

The seven-day player-hours ranking places Magic Dev at #6,185, among the top 28% of ranked servers.

How many players are on Magic Dev at the moment?

Filed under live counts: Magic Dev, 1 players on 200 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 2. Over the last 48 hours, 20:00 UTC drew the highest average: 1 players.

Server facts

What version does Magic Dev use?

Rust network protocol 2635 and build 168909, on Windows, is what Magic Dev runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Magic Dev, and is it online now?

The server is live at this moment: Magic Dev. About 4 days 22 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on Magic Dev?

Server fps held at 42 on average across the last 48 hours, never dropping below 10. The entity count reached 99,103, covering buildings, deployables and all else in the world. Up to 3,386 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Magic Dev hosted?

No region is published by Magic Dev. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 80.242.59.110:10000.

How to join

How can you connect to Magic Dev?

Two ways in. Type client.connect 80.242.59.110:10000 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp200
Max players 200 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Other

jp0
Custom tag A custom tag: set by the owner or a plugin, not by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.