TEST
Offline 80.237.93.157:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 67%else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
16 OCT 2026Fri 16 Oct, 13:24 UTC12d ago |
2 | – | running | 1 |
10 OCT 2026Sat 10 Oct, 17:49 UTC18d ago |
4 | held half | 5.8 days | 2 |
8 OCT 2026Thu 8 Oct, 10:15 UTC20d ago |
3 | held half | 2.3 days | 0 |
7 OCT 2026Wed 7 Oct, 16:54 UTC21d ago |
2 | – | 0.7 days | 0 |
27 SEP 2026Sun 27 Sep, 21:55 UTC31d ago |
2 | halved by day 4 | 9.8 days | 0 |
26 SEP 2026Sat 26 Sep, 16:38 UTC32d ago |
6 | – | 1.2 days | 3 |
25 SEP 2026Fri 25 Sep, 12:22 UTC33d ago |
6 | – | 1.2 days | 0 |
23 SEP 2026Wed 23 Sep, 18:18 UTC35d ago |
2 | – | 1.8 days | 0 |
19 SEP 2026Sat 19 Sep, 06:52 UTC39d ago |
5 | halved by day 2 | 4.5 days | 1 |
18 SEP 2026Fri 18 Sep, 16:51 UTC40d ago |
5 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on TEST?
The name of TEST does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is disabled.
What is the map on TEST?
A procedural map, generated by the game, is what TEST runs.
Tags
Which lists and filters on Rust Server Index is TEST filed under?
Filed under these Rust Server Index lists is TEST: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on TEST?
These are the tags TEST publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on TEST when wipe day comes?
Its recent wipes averaged 3 players at peak. 22 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 67% of the time. In the other cases, numbers dropped below half by day 4.
When does TEST wipe?
No next wipe can be predicted for TEST: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 12 days 9 hours.
Population
What position does TEST hold among Rust servers?
Filed under rankings: #13,012 for TEST on seven-day player hours, top 59% overall.
What does the player count on TEST look like?
The last check found TEST offline, last seen 10 days 6 hours ago.
Server details
Which Rust build is TEST running?
Rust network protocol 2634 and build 166652 on Windows is what you will find on TEST. To join you need the same protocol; Steam handles the update.
How reliable is TEST, and is it online now?
Last seen 10 days 6 hours ago, TEST is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 18 September 2026.
Where in the world is TEST hosted?
TEST gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 80.237.93.157:28015.
Joining the server
What is the way onto TEST?
If you would rather use the console, press F1 in Rust and enter client.connect 80.237.93.157:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.