Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players28 fresh wipes

Call no.15373 On the shelf · online

MS Project | SOLO/DUO

Online 80.221.91.195:28015 checked 2h ago

Subjects 1. modded2. carbon
Players now
0/ 25
0% full
7-day average
0
peak –
Rank
#15,373
top 69%
Last wipeWiped15 OCT2026 · 12d 23h ago
12d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
14 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctSat 26 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 20:05 UTC12d ago
0 – running 0
26 SEP 2026Sat 26 Sep, 09:07 UTC32d ago
1 halved by day 1 19.5 days 1
17 SEP 2026Thu 17 Sep, 20:03 UTC40d ago
1 halved by day 1 8.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
183/ 225
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does MS Project | SOLO/DUO run?

You will find no gather rate in the name of MS Project | SOLO/DUO. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is enabled.

What is the map on MS Project | SOLO/DUO?

MS Project | SOLO/DUO runs a procedural map of size 3,500 with seed 150644954, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

Where does MS Project | SOLO/DUO appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is MS Project | SOLO/DUO: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on MS Project | SOLO/DUO?

Filed under these tags, as published by MS Project | SOLO/DUO and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp25 (Max players): The queue ceiling sits at 25; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs162929 (Build): It runs build 162929; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on MS Project | SOLO/DUO when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

How often is MS Project | SOLO/DUO wiped, and on what schedule?

There is no next wipe to predict for MS Project | SOLO/DUO, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 12 days 23 hours.

Population

What position does MS Project | SOLO/DUO hold among Rust servers?

The seven-day player-hours ranking places MS Project | SOLO/DUO at #15,373, among the top 69% of ranked servers.

How many players are on MS Project | SOLO/DUO at the moment?

MS Project | SOLO/DUO is currently showing 0 players on 25 slots. 0 players is the average over the past seven days.

Server details

What version does MS Project | SOLO/DUO use?

Rust network protocol 2633 and build 162929 on Linux is what you will find on MS Project | SOLO/DUO. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of MS Project | SOLO/DUO?

You will find MS Project | SOLO/DUO online as of now. About 6 hours ago, by its own uptime figure, is when it last restarted. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on MS Project | SOLO/DUO good?

Averaged over the last 48 hours, server fps was 237, with a low of 227. The entity count reached 72,127, covering buildings, deployables and all else in the world. Up to 2,984 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Where in the world is MS Project | SOLO/DUO hosted?

There is no region on record for MS Project | SOLO/DUO; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 80.221.91.195:28015.

How to join

How can you connect to MS Project | SOLO/DUO?

Enter client.connect 80.221.91.195:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2633,gmrust,cs162929,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp25
Max players The queue ceiling sits at 25.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol Joining needs you on game protocol 2633.
cs162929
Build It runs build 162929.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.