Hunter's Cove
Online 79.127.254.131:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 02:52 UTC3d ago |
1 | – | running | 1 |
20 OCT 2026Tue 20 Oct, 02:54 UTC9d ago |
1 | held half | 6 days | 1 |
17 OCT 2026Sat 17 Oct, 02:31 UTC12d ago |
1 | held half | 3 days | 1 |
15 OCT 2026Thu 15 Oct, 22:27 UTC13d ago |
1 | – | 1.2 days | 1 |
1 OCT 2026Thu 1 Oct, 00:34 UTC28d ago |
1 | – | 16.1 days | 1 |
29 SEP 2026Tue 29 Sep, 22:54 UTC29d ago |
1 | – | 1.1 days | 1 |
29 SEP 2026Tue 29 Sep, 06:47 UTC29d ago |
1 | – | 0.7 days | 1 |
25 SEP 2026Fri 25 Sep, 05:48 UTC33d ago |
– | – | 4 days | 1 |
24 SEP 2026Thu 24 Sep, 01:03 UTC35d ago |
– | – | 1.2 days | 0 |
12 SEP 2026Sat 12 Sep, 02:23 UTC47d ago |
– | – | 11.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Hunter's Cove run?
The name of Hunter's Cove does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Tags and filters
Where does Hunter's Cove appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Hunter's Cove: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags listed for Hunter's Cove?
Filed under these tags, as published by Hunter's Cove and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on Hunter's Cove?
The average peak across its recent wipes is 1 players. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.
How often is Hunter's Cove wiped, and on what schedule?
No next wipe can be predicted for Hunter's Cove: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 3 days is when its current world was made.
Population
Where does Hunter's Cove sit in the rankings?
The seven-day player-hours ranking places Hunter's Cove at #9,445, among the top 42% of ranked servers.
Is Hunter's Cove quiet or crowded?
The live count for Hunter's Cove stands at 1 players, out of 1 slots. The seven-day average is 1 players; the peak reached 1.
Server details
What Rust version is Hunter's Cove on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Hunter's Cove. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Hunter's Cove?
You will find Hunter's Cove online as of now. Of the last 7 full days, 7 of 168 hours were up, 4% of the time. It was first recorded by Rust Server Index on 17 September 2026.
Where in the world is Hunter's Cove hosted?
No region is published by Hunter's Cove. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 79.127.254.131:28015.
Joining the server
How can you connect to Hunter's Cove?
Two ways in. Type client.connect 79.127.254.131:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. A queue is likely: the server is full right now.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.