Rust Server IndexCard catalogue of Rust servers

Holdings11,683 servers54,666 players92 fresh wipes

Call no.15290 Off the shelf · offline

DEV SERVER

Offline 78.46.93.232:29005 checked 10d ago

Subjects 1. modded2. carbon
Players now
0/ 17
0% full
7-day average
0
peak –
Rank
#15,290
top 70%
Last wipeWiped12 OCT2026 · 15d 15h ago
15d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
12 OCT 2026Mon 12 Oct, 18:24 UTC15d ago
1 – running 0
11 OCT 2026Sun 11 Oct, 17:32 UTC16d ago
1 – 1 days 0
28 SEP 2026Mon 28 Sep, 10:07 UTC30d ago
1 – 13.3 days 1
27 SEP 2026Sun 27 Sep, 12:55 UTC30d ago
1 – 0.9 days 1
24 SEP 2026Thu 24 Sep, 21:04 UTC33d ago
1 – 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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156/ 500
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average
185/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
114/ 700
EU
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9/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
50/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does DEV SERVER run?

The name of DEV SERVER does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is enabled.

What is the map on DEV SERVER?

Generated by the game, the procedural map of DEV SERVER has size 3,500 and seed 1256. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Where does DEV SERVER appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take DEV SERVER: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for DEV SERVER?

Filed under these tags, as published by DEV SERVER and read by the game's server browser: gmvanilla (Game mode): Unmodified survival rules; mp17 (Max players): The queue ceiling sits at 17; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167398 (Build): Build on file: 167398; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on DEV SERVER?

The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, the crowd reached its peak.

When does DEV SERVER wipe?

No next wipe can be predicted for DEV SERVER: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 15 days 15 hours.

Player counts

What position does DEV SERVER hold among Rust servers?

On player hours over seven days, DEV SERVER takes #15,290, within the top 70% of ranked servers.

Is DEV SERVER quiet or crowded?

At present DEV SERVER is offline; its last sighting was 10 days 11 hours ago.

Server facts

What version does DEV SERVER use?

Rust network protocol 2634 and build 167398 on Linux is what you will find on DEV SERVER. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of DEV SERVER?

Last seen 10 days 11 hours ago, DEV SERVER is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 24 September 2026.

Which region is DEV SERVER in?

DEV SERVER gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 78.46.93.232:29005.

How to join

What steps lead onto DEV SERVER?

Two ways in. Type client.connect 78.46.93.232:29005 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp17,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y

Game

gmvanilla
Game mode Unmodified survival rules.
mp17
Max players The queue ceiling sits at 17.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167398
Build Build on file: 167398.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.