Rust Server IndexCard catalogue of Rust servers

Holdings11,603 servers34,648 players60 fresh wipes

Call no.4462 On the shelf · online

CRYMAP_TEST

Online 78.24.41.96:28025 checked 8m ago

Subjects 1. biweekly wipes 2. vanilla3. modded4. carbon
Players now
0/ 20
0% full
7-day average
1
peak 5
Rank
#4,462
top 20%
Last wipeWiped27 OCT2026 · 5h ago
5h ago · biweekly schedule
Next wipe
8d 14h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
0123405:0014:0023:0009:0018:0003:00Wiped Tue 27 Oct, 22:55 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
05010015020005:0014:0023:0009:0018:0003:00Wiped Tue 27 Oct, 22:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

usual gap
3.4 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
50%else halves by day 3

Coming wipes

  1. in 8d 14hThu 5 Nov, 19:00 UTCFW
  2. in 13d 18hTue 10 Nov, 22:55 UTC
  3. in 27d 18hTue 24 Nov, 22:55 UTC
  4. in 36d 14hThu 3 Dec, 19:00 UTCFW
  5. in 41d 18hTue 8 Dec, 22:55 UTC

The first 48 hours of its last wipes

Sun 18 OctWed 14 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 22:55 UTC5h ago
– – running 3
18 OCT 2026Sun 18 Oct, 12:14 UTC9d ago
2 halved by day 5 9.4 days 0
14 OCT 2026Wed 14 Oct, 22:19 UTC13d ago
3 halved by day 1 3.6 days 0
8 OCT 2026Thu 8 Oct, 18:48 UTC19d ago
3 held half 6.1 days 2
6 OCT 2026Tue 6 Oct, 22:30 UTC21d ago
3 – 1.8 days 0
3 OCT 2026Sat 3 Oct, 19:27 UTC24d ago
1 held half 3.1 days 1
1 OCT 2026Thu 1 Oct, 17:57 UTC FW26d ago
3 held half 2.1 days 2
30 SEP 2026Wed 30 Sep, 20:18 UTC27d ago
3 – 0.9 days 3
18 SEP 2026Fri 18 Sep, 09:06 UTC39d ago
3 halved by day 1 12.5 days 2
14 SEP 2026Mon 14 Sep, 18:17 UTC43d ago
3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 1 on average
0/ 100
EU 35/ 999
NA 139/ 999
OC 73/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average
6/ 100
EU
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average
9/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On CRYMAP_TEST, which rules and settings apply?

The name of CRYMAP_TEST does not state a gather rate. The default group limit of 8 players applies. Filed under build & creative, no gathering; sandbox building. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

What is the map on CRYMAP_TEST?

CRYMAP_TEST runs a procedural map of size 2,500 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

On Rust Server Index, which lists and filters carry CRYMAP_TEST?

The Rust Server Index lists that include CRYMAP_TEST are Modded Rust servers, filed by play style, Build and creative servers and Creative servers, filed under C. Filed under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What is meant by the tags on CRYMAP_TEST?

Filed under these tags, as published by CRYMAP_TEST and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp20 (Max players): The queue ceiling sits at 20; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^b (Biweekly): Every second week brings a wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^c (Creative): Creative sandbox: nothing to gather, so build as you please; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How does a wipe day run on CRYMAP_TEST?

Its recent wipes averaged 3 players at peak. The latest wipe peaked 25 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 3 the crowd had fallen below half when it didn't hold.

How often is CRYMAP_TEST wiped, and on what schedule?

The prediction follows its tag, because too few of CRYMAP_TEST's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 5 hours. Its tags state wipes every two weeks.

Population

Where does CRYMAP_TEST sit in the rankings?

Filed under rankings: #4,462 for CRYMAP_TEST on seven-day player hours, top 20% overall.

What does the player count on CRYMAP_TEST look like?

Filed under live counts: CRYMAP_TEST, 0 players on 20 slots at present. Filed under seven-day figures: an average of 1 players and a peak of 5. Filed under busiest hour: 16:00 UTC in the last 48 hours, averaging 3 players.

Operator and status

What Rust version is CRYMAP_TEST on?

Rust network protocol 2635 and build 168909, on Linux, is what CRYMAP_TEST runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is CRYMAP_TEST, and is it online now?

You will find CRYMAP_TEST online as of now. The uptime it reports puts the last restart at about 4 hours ago. Of the last 7 full days, 126 of 168 hours were up, 75% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

What is performance like on CRYMAP_TEST?

Server fps held at 193 on average across the last 48 hours, never dropping below 183. The entity count reached 30,648, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,515 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is CRYMAP_TEST hosted?

No region is published by CRYMAP_TEST. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 78.24.41.96:28025.

How to join

How can you connect to CRYMAP_TEST?

Enter client.connect 78.24.41.96:28025 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp20
Max players The queue ceiling sits at 20.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Wipe schedule

^b
Biweekly Every second week brings a wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Gameplay

^c
Creative Creative sandbox: nothing to gather, so build as you please.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.