CRYMAP_TEST
Online 78.24.41.96:28025 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
- usual gap
- 3.4 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 50%else halves by day 3
Coming wipes
- in 8d 14hThu 5 Nov, 19:00 UTCFW
- in 13d 18hTue 10 Nov, 22:55 UTC
- in 27d 18hTue 24 Nov, 22:55 UTC
- in 36d 14hThu 3 Dec, 19:00 UTCFW
- in 41d 18hTue 8 Dec, 22:55 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 22:55 UTC5h ago |
– | – | running | 3 |
18 OCT 2026Sun 18 Oct, 12:14 UTC9d ago |
2 | halved by day 5 | 9.4 days | 0 |
14 OCT 2026Wed 14 Oct, 22:19 UTC13d ago |
3 | halved by day 1 | 3.6 days | 0 |
8 OCT 2026Thu 8 Oct, 18:48 UTC19d ago |
3 | held half | 6.1 days | 2 |
6 OCT 2026Tue 6 Oct, 22:30 UTC21d ago |
3 | – | 1.8 days | 0 |
3 OCT 2026Sat 3 Oct, 19:27 UTC24d ago |
1 | held half | 3.1 days | 1 |
1 OCT 2026Thu 1 Oct, 17:57 UTC FW26d ago |
3 | held half | 2.1 days | 2 |
30 SEP 2026Wed 30 Sep, 20:18 UTC27d ago |
3 | – | 0.9 days | 3 |
18 SEP 2026Fri 18 Sep, 09:06 UTC39d ago |
3 | halved by day 1 | 12.5 days | 2 |
14 SEP 2026Mon 14 Sep, 18:17 UTC43d ago |
3 | halved by day 1 | 3.6 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On CRYMAP_TEST, which rules and settings apply?
The name of CRYMAP_TEST does not state a gather rate. The default group limit of 8 players applies. Filed under build & creative, no gathering; sandbox building. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
What is the map on CRYMAP_TEST?
CRYMAP_TEST runs a procedural map of size 2,500 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.
Tags and filters
On Rust Server Index, which lists and filters carry CRYMAP_TEST?
The Rust Server Index lists that include CRYMAP_TEST are Modded Rust servers, filed by play style, Build and creative servers and Creative servers, filed under C. Filed under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What is meant by the tags on CRYMAP_TEST?
Filed under these tags, as published by CRYMAP_TEST and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp20 (Max players): The queue ceiling sits at 20; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^b (Biweekly): Every second week brings a wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^c (Creative): Creative sandbox: nothing to gather, so build as you please; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How does a wipe day run on CRYMAP_TEST?
Its recent wipes averaged 3 players at peak. The latest wipe peaked 25 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 3 the crowd had fallen below half when it didn't hold.
How often is CRYMAP_TEST wiped, and on what schedule?
The prediction follows its tag, because too few of CRYMAP_TEST's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 5 hours. Its tags state wipes every two weeks.
Population
Where does CRYMAP_TEST sit in the rankings?
Filed under rankings: #4,462 for CRYMAP_TEST on seven-day player hours, top 20% overall.
What does the player count on CRYMAP_TEST look like?
Filed under live counts: CRYMAP_TEST, 0 players on 20 slots at present. Filed under seven-day figures: an average of 1 players and a peak of 5. Filed under busiest hour: 16:00 UTC in the last 48 hours, averaging 3 players.
Operator and status
What Rust version is CRYMAP_TEST on?
Rust network protocol 2635 and build 168909, on Linux, is what CRYMAP_TEST runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is CRYMAP_TEST, and is it online now?
You will find CRYMAP_TEST online as of now. The uptime it reports puts the last restart at about 4 hours ago. Of the last 7 full days, 126 of 168 hours were up, 75% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
What is performance like on CRYMAP_TEST?
Server fps held at 193 on average across the last 48 hours, never dropping below 183. The entity count reached 30,648, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,515 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is CRYMAP_TEST hosted?
No region is published by CRYMAP_TEST. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 78.24.41.96:28025.
How to join
How can you connect to CRYMAP_TEST?
Enter client.connect 78.24.41.96:28025 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Gameplay
^c
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.