Test Server
Offline 78.17.117.14:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.7 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 50players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 50, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
18 OCT 2026Sun 18 Oct, 08:43 UTC11d ago |
50 | – | running | 50 |
7 OCT 2026Wed 7 Oct, 12:09 UTC22d ago |
50 | held half | 10.9 days | 50 |
1 OCT 2026Thu 1 Oct, 19:17 UTC FW27d ago |
– | – | 5.7 days | 50 |
26 SEP 2026Sat 26 Sep, 09:22 UTC33d ago |
– | – | 5.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Test Server?
The name of Test Server does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned off.
Lists and filters
Where does Test Server appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Test Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 50+ on average.
What is meant by the tags on Test Server?
These are the tags Test Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on Test Server when wipe day comes?
At their busiest, its recent wipes drew 50 players on average. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.
When does Test Server wipe?
Test Server wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 11 days 4 hours is when its current world was made.
Players and ranking
Where does Test Server sit in the rankings?
On player hours over seven days, Test Server takes #2,129, within the top 10% of ranked servers.
What does the player count on Test Server look like?
Filed under offline: Test Server, last seen 3 days 2 hours ago. The seven-day average is 50 players; the peak reached 50.
Operator and status
What Rust version is Test Server on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Test Server. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Test Server?
Last seen 3 days 2 hours ago, Test Server is offline right now. Uptime for the last 7 full days came to 4%, 7 hours out of 168. It was first recorded by Rust Server Index on 15 September 2026.
Which region is Test Server in?
There is no region on record for Test Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 78.17.117.14:28015.
How to join
What is the way onto Test Server?
Two ways in. Type client.connect 78.17.117.14:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.