Rust Server IndexCard catalogue of Rust servers

Holdings11,887 servers95,355 players152 fresh wipes

Call no.13857 Off the shelf · offline

[LOCAL] GameTeam PvE - acceptance

Offline 77.48.176.80:28015 checked 7d ago

Subjects 1. modded2. carbon
Players now
1/ 4
25% full
7-day average
1
peak 1
Rank
#13,857
top 63%
Last wipeWiped17 OCT2026 · 10d 5h ago
10d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.7 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
17 OCT 2026Sat 17 Oct, 10:54 UTC10d ago
1 – running 0
16 OCT 2026Fri 16 Oct, 17:56 UTC11d ago
1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On [LOCAL] GameTeam PvE - acceptance, which rules and settings apply?

You will find no gather rate in the name of [LOCAL] GameTeam PvE - acceptance. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is in use on [LOCAL] GameTeam PvE - acceptance?

Generated by the game, the map is procedural on [LOCAL] GameTeam PvE - acceptance.

Tags

On Rust Server Index, which lists and filters carry [LOCAL] GameTeam PvE - acceptance?

Filed under these Rust Server Index lists is [LOCAL] GameTeam PvE - acceptance: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on [LOCAL] GameTeam PvE - acceptance?

These are the tags [LOCAL] GameTeam PvE - acceptance publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167398 (Build): The game build here is 167398; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at [LOCAL] GameTeam PvE - acceptance?

The average peak across its recent wipes is 1 players. The latest wipe peaked 1 hours in.

When does [LOCAL] GameTeam PvE - acceptance wipe?

The record holds too few of [LOCAL] GameTeam PvE - acceptance's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 5 hours is when its current world was made.

Population

How is [LOCAL] GameTeam PvE - acceptance ranked compared with the rest?

Filed under rankings: #13,857 for [LOCAL] GameTeam PvE - acceptance on seven-day player hours, top 63% overall.

What does the player count on [LOCAL] GameTeam PvE - acceptance look like?

Filed under offline: [LOCAL] GameTeam PvE - acceptance, last seen 7 days 4 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1.

Server details

What version does [LOCAL] GameTeam PvE - acceptance use?

Rust network protocol 2634 and build 167398, on Linux, is what [LOCAL] GameTeam PvE - acceptance runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is [LOCAL] GameTeam PvE - acceptance, and is it online now?

The server is down at this moment; the last sighting of [LOCAL] GameTeam PvE - acceptance was 7 days 4 hours ago. Uptime for the last 7 full days came to 1%, 1 hours out of 168. It was first recorded by Rust Server Index on 16 October 2026.

What is the location of [LOCAL] GameTeam PvE - acceptance?

There is no region on record for [LOCAL] GameTeam PvE - acceptance; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 77.48.176.80:28015.

Joining the server

What is the way onto [LOCAL] GameTeam PvE - acceptance?

Enter client.connect 77.48.176.80:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp4
Max players 4 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs167398
Build The game build here is 167398.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.