Rust Server IndexCard catalogue of Rust servers

Holdings11,595 servers33,980 players64 fresh wipes

Call no.14130 Off the shelf · offline

Luke's PvE Rust

Offline 76.118.19.92:28015 checked 36d ago

Subjects 1. modded2. oxide
Players now
1/ 4
25% full
7-day average
0
peak –
Rank
#14,130
top 61%
Last wipeWiped17 SEP2026 · 41d 4h ago
41d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
17 SEP 2026Thu 17 Sep, 00:13 UTC41d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 21 on average
30/ 400
EU
[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 15 on average
4/ 400
EU3X
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average
3/ 120
NA3X
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average
4/ 120
EU
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average
1/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Luke's PvE Rust, which rules and settings apply?

No gather rate appears in the name Luke's PvE Rust. The group limit is 8 players, the game's default. Filed under primitive, bows, spears and melee, with no guns. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Luke's PvE Rust?

Generated by the game, the map is procedural on Luke's PvE Rust.

Lists and filters

Where does Luke's PvE Rust appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Luke's PvE Rust: Modded Rust servers, filed by play style and Primitive Rust servers, indexed. These filters on the server list bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Luke's PvE Rust?

Filed under these tags, as published by Luke's PvE Rust and read by the game's server browser: gmprimitive (Game mode): Bows, spears and melee only; guns are absent; mp4 (Max players): Player cap: 4; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs163207 (Build): Build on file: 163207; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What happens on wipe day at Luke's PvE Rust?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in.

Which wipe timetable does Luke's PvE Rust follow?

The record holds too few of Luke's PvE Rust's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 41 days 4 hours.

Player counts

What position does Luke's PvE Rust hold among Rust servers?

On player hours over seven days, Luke's PvE Rust takes #14,130, within the top 61% of ranked servers.

How many players are on Luke's PvE Rust at the moment?

Filed under offline: Luke's PvE Rust, last seen 36 days 4 hours ago.

Operator and status

What version does Luke's PvE Rust use?

Rust network protocol 2633 and build 163207 on Windows is what you will find on Luke's PvE Rust. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Luke's PvE Rust?

Last seen 36 days 4 hours ago, Luke's PvE Rust is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Where in the world is Luke's PvE Rust hosted?

Luke's PvE Rust gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 76.118.19.92:28015.

How to join

How can you connect to Luke's PvE Rust?

Enter client.connect 76.118.19.92:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2633,gmprimitive,cs163207,ts8,^o^z

Game

gmprimitive
Game mode Bows, spears and melee only; guns are absent.
mp4
Max players Player cap: 4.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol Joining needs you on game protocol 2633.
cs163207
Build Build on file: 163207.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.