Rust Server IndexCard catalogue of Rust servers

Holdings11,620 servers32,059 players73 fresh wipes

Call no.15674 Off the shelf · offline

Local Dev Server

Offline 75.204.244.19:28015 checked 25d ago

Subjects 1. modded2. oxide
Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,674
top 69%
Last wipeWiped3 OCT2026 · 25d 7h ago
25d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 22:19 UTC25d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Local Dev Server run?

The name of Local Dev Server does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on Local Dev Server?

Generated by the game, the map is procedural on Local Dev Server.

Tags and filters

Where does Local Dev Server appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Local Dev Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Local Dev Server?

The server's own tags are listed here, and the game's server browser reads them: Local Dev Server gives gmrust (Game mode): Survival on standard Rust rules; mp8 (Max players): 8 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How does a wipe day run on Local Dev Server?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often is Local Dev Server wiped, and on what schedule?

Local Dev Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 25 days 7 hours.

Population

Where does Local Dev Server sit in the rankings?

On player hours over seven days, Local Dev Server takes #15,674, within the top 69% of ranked servers.

What does the player count on Local Dev Server look like?

At present Local Dev Server is offline; its last sighting was 25 days 3 hours ago.

Operator and status

Which Rust build is Local Dev Server running?

Rust network protocol 2634 and build 166652, on Windows, is what Local Dev Server runs. Steam keeps your game updated, but the protocol must match for you to join.

Is Local Dev Server reachable, and does it stay up?

As of now Local Dev Server is offline, with its last appearance 25 days 3 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 15 September 2026.

Where in the world is Local Dev Server hosted?

Local Dev Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 75.204.244.19:28015.

Connecting

How can you connect to Local Dev Server?

Two ways in. Type client.connect 75.204.244.19:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp8
Max players 8 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.