Rust Server IndexCard catalogue of Rust servers

Holdings11,611 servers34,878 players62 fresh wipes

Call no.15425 Off the shelf · offline

BZPVETEST

Offline 75.175.131.181:28015 checked 1d ago

Subjects 1. modded2. oxide
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,425
top 69%
Last wipeWiped18 OCT2026 · 9d 9h ago
9d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123405:0009:0013:0017:0021:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304005:0009:0013:0017:0021:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 8

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
18 OCT 2026Sun 18 Oct, 18:41 UTC9d ago
1 – running 0
1 OCT 2026Thu 1 Oct, 17:38 UTC FW26d ago
1 halved by day 8 17 days 0
28 SEP 2026Mon 28 Sep, 04:21 UTC29d ago
0 – 3.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 159 on average
44/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
125/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
53/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
22/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
4/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
6/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

On BZPVETEST, which rules and settings apply?

The name of BZPVETEST does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on BZPVETEST?

BZPVETEST runs a procedural map of size 4,250 with seed 1413175854, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Where does BZPVETEST appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take BZPVETEST: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on BZPVETEST?

Filed under these tags, as published by BZPVETEST and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): Build on file: 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on BZPVETEST when wipe day comes?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 8.

How often is BZPVETEST wiped, and on what schedule?

No next wipe can be predicted for BZPVETEST: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 9 days 9 hours.

Players and ranking

Where does BZPVETEST sit in the rankings?

On player hours over seven days, BZPVETEST takes #15,425, within the top 69% of ranked servers.

What does the player count on BZPVETEST look like?

The last check found BZPVETEST offline, last seen 26 hours ago. 0 players is the average over the past seven days.

Server details

What Rust version is BZPVETEST on?

Rust network protocol 2634 and build 167781 on Linux is what you will find on BZPVETEST. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is BZPVETEST, and is it online now?

The server is down at this moment; the last sighting of BZPVETEST was 26 hours ago. Its reported uptime gives the last restart as roughly 8 days 6 hours ago. Of the last 7 full days, 146 of 168 hours were up, 87% of the time. It was first recorded by Rust Server Index on 20 September 2026.

What is performance like on BZPVETEST?

Averaged over the last 48 hours, server fps was 40, with a low of 40. The entity count reached 96,743, covering buildings, deployables and all else in the world. The peak memory figure stood at 5,085 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of BZPVETEST?

No region is published by BZPVETEST. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 75.175.131.181:28015.

Joining the server

What is the way onto BZPVETEST?

Two ways in. Type client.connect 75.175.131.181:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://battlezone.gg/.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167781
Build Build on file: 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.