Rust Server IndexCard catalogue of Rust servers

Holdings11,609 servers35,650 players58 fresh wipes

Call no.9145 On the shelf · online

Dustsackies Test Server

Online 75.133.62.211:28015 checked 10m ago

Subjects 1. modded2. carbon
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#9,145
top 41%
Last wipeWiped23 OCT2026 · 4d 6h ago
4d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75105:0014:0023:0007:0017:0002:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020005:0014:0023:0007:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
25%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 21:33 UTC4d ago
1 – running 0
10 OCT 2026Sat 10 Oct, 23:18 UTC17d ago
1 halved by day 1 12.9 days 0
10 OCT 2026Sat 10 Oct, 16:37 UTC17d ago
1 – 0.3 days 0
4 OCT 2026Sun 4 Oct, 13:14 UTC23d ago
1 halved by day 2 6.1 days 0
2 OCT 2026Fri 2 Oct, 09:10 UTC25d ago
1 held half 2.2 days 0
26 SEP 2026Sat 26 Sep, 22:24 UTC31d ago
1 halved by day 1 5.4 days 1
20 SEP 2026Sun 20 Sep, 21:09 UTC37d ago
1 halved by day 1 6.1 days 1
19 SEP 2026Sat 19 Sep, 20:18 UTC38d ago
1 – 1 days 0
18 SEP 2026Fri 18 Sep, 20:21 UTC39d ago
1 – 1 days 0
15 SEP 2026Tue 15 Sep, 20:56 UTC42d ago
1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Dustsackies Test Server run?

No gather rate appears in the name Dustsackies Test Server. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Dustsackies Test Server?

Dustsackies Test Server runs a procedural map of size 5,800 with seed 1, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

On Rust Server Index, which lists and filters carry Dustsackies Test Server?

These lists on Rust Server Index take Dustsackies Test Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on Dustsackies Test Server?

The server's own tags are listed here, and the game's server browser reads them: Dustsackies Test Server gives gmvanilla (Game mode): Filed under vanilla survival; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How does a wipe day run on Dustsackies Test Server?

The average peak across its recent wipes is 1 players. The latest wipe peaked 1 hours in. Half that peak was held until the next wipe in 25% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Dustsackies Test Server follow?

No next wipe can be predicted for Dustsackies Test Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 4 days 6 hours.

Player counts

Where does Dustsackies Test Server sit in the rankings?

On player hours over seven days, Dustsackies Test Server takes #9,145, within the top 41% of ranked servers.

How many players are on Dustsackies Test Server at the moment?

The live count for Dustsackies Test Server stands at 0 players, out of 50 slots. Averaged across seven days: 0 players, peaking at 1. Filed under busiest hour: 22:00 UTC in the last 48 hours, averaging 1 players.

Server facts

What Rust version is Dustsackies Test Server on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Dustsackies Test Server. To join you need the same protocol; Steam handles the update.

Is Dustsackies Test Server reachable, and does it stay up?

You will find Dustsackies Test Server online as of now. Its reported uptime gives the last restart as roughly 16 hours ago. It was up 99 of 168 hours across the last 7 full days, or 59% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on Dustsackies Test Server good?

Server fps held at 100 on average across the last 48 hours, never dropping below 63. Buildings, deployables and everything else in the world came to as many as 79,535 entities. Up to 3,955 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

What is the location of Dustsackies Test Server?

No region is published by Dustsackies Test Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 75.133.62.211:28015.

Joining the server

How can you connect to Dustsackies Test Server?

Enter client.connect 75.133.62.211:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Filed under vanilla survival.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.