{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on {TNT}SQUADs - Rusty but not old?
You will find no gather rate in the name of {TNT}SQUADs - Rusty but not old. 8 players per group is the default limit. The server runs pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.
What is the map on {TNT}SQUADs - Rusty but not old?
Generated by the game, the procedural map of {TNT}SQUADs - Rusty but not old has size 3,100 and seed 1145457653. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
Which lists and filters on Rust Server Index is {TNT}SQUADs - Rusty but not old filed under?
The Rust Server Index lists that include {TNT}SQUADs - Rusty but not old are Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags are attached to {TNT}SQUADs - Rusty but not old, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: {TNT}SQUADs - Rusty but not old gives gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Your client must run protocol 2633 to connect; cs165217 (Build): The game build here is 165217; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^p (PvE): The world is the threat here, not other players; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework; NA (North America): Server browser region: North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How often is {TNT}SQUADs - Rusty but not old wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of {TNT}SQUADs - Rusty but not old's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 54 days 8 hours.
Population
How is {TNT}SQUADs - Rusty but not old ranked compared with the rest?
The seven-day player-hours ranking places {TNT}SQUADs - Rusty but not old at #15,289 and #1,499 in North America, among the top 69% of ranked servers.
Is {TNT}SQUADs - Rusty but not old quiet or crowded?
{TNT}SQUADs - Rusty but not old is currently showing 0 players on 10 slots. 0 players is the average over the past seven days.
Server details
What version does {TNT}SQUADs - Rusty but not old use?
Rust network protocol 2633 and build 165217, on Linux, is what {TNT}SQUADs - Rusty but not old runs. To join you need the same protocol; Steam handles the update.
Is {TNT}SQUADs - Rusty but not old reachable, and does it stay up?
Right now {TNT}SQUADs - Rusty but not old is up and running. The uptime it reports puts the last restart at about 6 days 7 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on {TNT}SQUADs - Rusty but not old good?
The last 48 hours give an average of 121 server fps and a floor of 92. Buildings, deployables and everything else in the world came to as many as 56,709 entities. The peak memory figure stood at 3,296 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is {TNT}SQUADs - Rusty but not old hosted?
{TNT}SQUADs - Rusty but not old gives North America as its location and the tag NA. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 74.91.127.81:35215.
How to join
How can you connect to {TNT}SQUADs - Rusty but not old?
If you would rather use the console, press F1 in Rust and enter client.connect 74.91.127.81:35215. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8
Game
gmvanilla
mp10
ts8
v2633
cs165217
ptrak
$r?
Difficulty
^v
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.