RustyNation.net - Classic Rust
Online NA 74.91.119.65:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 04:32 UTC, in 1d 5h. Its weekly schedule tag · low confidence
- usual gap
- 6.8 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- in 1d 5hFri 30 Oct, 04:32 UTC
- in 7d 19hThu 5 Nov, 19:00 UTCFW
- in 8d 5hFri 6 Nov, 04:32 UTC
- in 15d 5hFri 13 Nov, 04:32 UTC
- in 22d 5hFri 20 Nov, 04:32 UTC
- in 29d 5hFri 27 Nov, 04:32 UTC
- in 35d 19hThu 3 Dec, 19:00 UTCFW
- in 36d 5hFri 4 Dec, 04:32 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 04:32 UTC5d ago |
0 | – | running | 0 |
9 OCT 2026Fri 9 Oct, 17:37 UTC19d ago |
1 | halved by day 1 | 13.5 days | 1 |
2 OCT 2026Fri 2 Oct, 21:43 UTC26d ago |
0 | – | 6.8 days | 0 |
21 SEP 2026Mon 21 Sep, 17:50 UTC37d ago |
1 | halved by day 1 | 11.2 days | 0 |
21 SEP 2026Mon 21 Sep, 03:53 UTC37d ago |
1 | – | 0.6 days | 0 |
19 SEP 2026Sat 19 Sep, 15:58 UTC39d ago |
1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on RustyNation.net - Classic Rust?
You will find no gather rate in the name of RustyNation.net - Classic Rust. There is no published group limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on RustyNation.net - Classic Rust?
Generated by the game, the procedural map of RustyNation.net - Classic Rust has size 4,000 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.
Lists and filters
On Rust Server Index, which lists and filters carry RustyNation.net - Classic Rust?
These lists on Rust Server Index take RustyNation.net - Classic Rust: Modded Rust servers, filed by play style and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
Which tags are attached to RustyNation.net - Classic Rust, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: RustyNation.net - Classic Rust gives gmvanilla (Game mode): Unmodified survival rules; mp100 (Max players): Player cap: 100; ts0 (Group limit): Team play is turned off; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^w (Weekly): Wipes run on a weekly cycle; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): Server browser region: North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on RustyNation.net - Classic Rust when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd had fallen below half when it didn't hold.
When does RustyNation.net - Classic Rust wipe?
Its schedule is unconfirmed: too few of RustyNation.net - Classic Rust's wipes are on record, and the prediction follows the tag. On Friday 30 October at 04:32 UTC the next wipe is due. 5 days 18 hours is when its current world was made. Its tags carry a wipe schedule of once a week.
Players and ranking
Where does RustyNation.net - Classic Rust sit in the rankings?
On seven-day player hours, RustyNation.net - Classic Rust takes #15,344 overall and #1,522 in North America, within the top 69% of ranked servers.
Is RustyNation.net - Classic Rust quiet or crowded?
The live count for RustyNation.net - Classic Rust stands at 0 players, out of 100 slots. 0 players is the average over the past seven days.
Server details
Which Rust build is RustyNation.net - Classic Rust running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on RustyNation.net - Classic Rust. Steam keeps your game updated, but the protocol must match for you to join.
Is RustyNation.net - Classic Rust reachable, and does it stay up?
Right now RustyNation.net - Classic Rust is up and running. Its reported uptime gives the last restart as roughly 12 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. On 19 September 2026 it was first seen by Rust Server Index.
What is performance like on RustyNation.net - Classic Rust?
Averaged over the last 48 hours, server fps was 60, with a low of 57. Buildings, deployables and everything else in the world came to as many as 78,952 entities. The peak memory figure stood at 2,888 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of RustyNation.net - Classic Rust?
The NA tag places RustyNation.net - Classic Rust, by its own listing, in North America. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 74.91.119.65:28015.
Connecting
How can you connect to RustyNation.net - Classic Rust?
Enter client.connect 74.91.119.65:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://rustynation.net/.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts0
Game
gmvanilla
mp100
ts0
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.