Rust Server IndexCard catalogue of Rust servers

Holdings11,641 servers44,965 players105 fresh wipes

Call no.4734 On the shelf · online

Peace, Then War

Online 74.244.31.245:28025 checked 11m ago

Subjects 1. modded2. carbon
Players now
0/ 50
0% full
7-day average
0
peak 8
Rank
#4,734
top 21%
Last wipeWiped1 OCT2026 · 27d 12h ago
27d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0246809:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
25 daysbetween real wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 19:43 UTC FW27d ago
5 – running 0
6 SEP 2026Sun 6 Sep, 19:56 UTC52d ago
3 halved by day 8 25 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Peace, Then War?

You will find no gather rate in the name of Peace, Then War. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on Peace, Then War?

Peace, Then War runs a procedural map of size 4,800 with seed 2056159002, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry Peace, Then War?

The Rust Server Index lists that include Peace, Then War are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for Peace, Then War?

Filed under these tags, as published by Peace, Then War and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

How does a wipe day run on Peace, Then War?

Its recent wipes averaged 4 players at peak. The latest wipe peaked 1 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 8.

Which wipe timetable does Peace, Then War follow?

Peace, Then War's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 12 hours is when its current world was made.

Population

What position does Peace, Then War hold among Rust servers?

The seven-day player-hours ranking places Peace, Then War at #4,734, among the top 21% of ranked servers.

How many players are on Peace, Then War at the moment?

Peace, Then War is currently showing 0 players on 50 slots. Averaged across seven days: 0 players, peaking at 8. Filed under busiest hour: 00:00 UTC in the last 48 hours, averaging 8 players.

Server details

What version does Peace, Then War use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Peace, Then War. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Peace, Then War?

The server is live at this moment: Peace, Then War. About 20 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on Peace, Then War good?

The last 48 hours give an average of 173 server fps and a floor of 108. The entity count reached 146,136, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,565 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Peace, Then War hosted?

There is no region on record for Peace, Then War; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 74.244.31.245:28025.

How to join

What steps lead onto Peace, Then War?

Enter client.connect 74.244.31.245:28025 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.