Peace, Then War
Online 74.244.31.245:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 25 daysbetween real wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 8
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 19:43 UTC FW27d ago |
5 | – | running | 0 |
6 SEP 2026Sun 6 Sep, 19:56 UTC52d ago |
3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Peace, Then War?
You will find no gather rate in the name of Peace, Then War. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on Peace, Then War?
Peace, Then War runs a procedural map of size 4,800 with seed 2056159002, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry Peace, Then War?
The Rust Server Index lists that include Peace, Then War are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags listed for Peace, Then War?
Filed under these tags, as published by Peace, Then War and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on Peace, Then War?
Its recent wipes averaged 4 players at peak. The latest wipe peaked 1 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 8.
Which wipe timetable does Peace, Then War follow?
Peace, Then War's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 12 hours is when its current world was made.
Population
What position does Peace, Then War hold among Rust servers?
The seven-day player-hours ranking places Peace, Then War at #4,734, among the top 21% of ranked servers.
How many players are on Peace, Then War at the moment?
Peace, Then War is currently showing 0 players on 50 slots. Averaged across seven days: 0 players, peaking at 8. Filed under busiest hour: 00:00 UTC in the last 48 hours, averaging 8 players.
Server details
What version does Peace, Then War use?
Rust network protocol 2635 and build 168909 on Windows is what you will find on Peace, Then War. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Peace, Then War?
The server is live at this moment: Peace, Then War. About 20 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Is the performance on Peace, Then War good?
The last 48 hours give an average of 173 server fps and a floor of 108. The entity count reached 146,136, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,565 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is Peace, Then War hosted?
There is no region on record for Peace, Then War; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 74.244.31.245:28025.
How to join
What steps lead onto Peace, Then War?
Enter client.connect 74.244.31.245:28025 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
