KSK-Labs Testing
Offline 74.130.231.139:28025 checked 12h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.8 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
24 OCT 2026Sat 24 Oct, 00:36 UTC5d ago |
1 | – | running | 0 |
13 OCT 2026Tue 13 Oct, 08:22 UTC16d ago |
1 | – | 10.7 days | 0 |
12 OCT 2026Mon 12 Oct, 01:49 UTC17d ago |
1 | – | 1.3 days | 0 |
9 OCT 2026Fri 9 Oct, 07:02 UTC20d ago |
1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On KSK-Labs Testing, which rules and settings apply?
You will find no gather rate in the name of KSK-Labs Testing. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.
What is the map on KSK-Labs Testing?
Generated by the game, the procedural map of KSK-Labs Testing has size 3,500 and seed 10. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is KSK-Labs Testing filed under?
Filed under these Rust Server Index lists is KSK-Labs Testing: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which tags are attached to KSK-Labs Testing, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: KSK-Labs Testing gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What should you expect on KSK-Labs Testing when wipe day comes?
The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in.
How often is KSK-Labs Testing wiped, and on what schedule?
There is no next wipe to predict for KSK-Labs Testing, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 5 days 8 hours.
Player counts
What position does KSK-Labs Testing hold among Rust servers?
Filed under rankings: #10,190 for KSK-Labs Testing on seven-day player hours, top 46% overall.
Is KSK-Labs Testing quiet or crowded?
The last check found KSK-Labs Testing offline, last seen 12 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 1. The busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.
Server details
What version does KSK-Labs Testing use?
Rust network protocol 2635 and build 168909, on Windows, is what KSK-Labs Testing runs. Steam keeps your game updated, but the protocol must match for you to join.
Is KSK-Labs Testing reachable, and does it stay up?
As of now KSK-Labs Testing is offline, with its last appearance 12 hours ago. About 23 hours ago, by its own uptime figure, is when it last restarted. It was up 57 of 168 hours across the last 7 full days, or 34% of the time. On 9 October 2026 it was first seen by Rust Server Index.
What is performance like on KSK-Labs Testing?
The last 48 hours give an average of 146 server fps and a floor of 120. Buildings, deployables and everything else in the world came to as many as 71,215 entities. Memory use reached as much as 2,483 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of KSK-Labs Testing?
KSK-Labs Testing gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 74.130.231.139:28025.
How to join
How can you connect to KSK-Labs Testing?
If you would rather use the console, press F1 in Rust and enter client.connect 74.130.231.139:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.