Rust Server IndexCard catalogue of Rust servers

Holdings11,851 servers93,847 players391 fresh wipes

Call no.13855 Off the shelf · offline

KSK-Labs

Offline 74.130.231.139:28015 checked 6d ago

Subjects 1. modded2. carbon
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#13,855
top 62%
Last wipeWiped23 OCT2026 · 6d 13h ago
6d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 OCT 2026Fri 23 Oct, 01:50 UTC6d ago
1 – running 0
19 OCT 2026Mon 19 Oct, 01:27 UTC10d ago
1 halved by day 1 4 days 0
17 OCT 2026Sat 17 Oct, 03:46 UTC12d ago
1 – 1.9 days 0
16 OCT 2026Fri 16 Oct, 01:43 UTC13d ago
1 – 1.1 days 0
15 OCT 2026Thu 15 Oct, 04:01 UTC14d ago
1 – 0.9 days 1
13 OCT 2026Tue 13 Oct, 08:02 UTC16d ago
1 – 1.8 days 0
11 OCT 2026Sun 11 Oct, 19:53 UTC17d ago
0 – 1.5 days 0
8 OCT 2026Thu 8 Oct, 20:25 UTC20d ago
2 held half 3 days 1
8 OCT 2026Thu 8 Oct, 02:01 UTC21d ago
2 – 0.8 days 0
7 OCT 2026Wed 7 Oct, 01:22 UTC22d ago
1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does KSK-Labs run?

The name of KSK-Labs does not state a gather rate. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on KSK-Labs?

Size 4,500, seed 4585: the game generates the procedural map on KSK-Labs. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags

On Rust Server Index, which lists and filters carry KSK-Labs?

Filed under these Rust Server Index lists is KSK-Labs: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on KSK-Labs?

Filed under these tags, as published by KSK-Labs and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on KSK-Labs when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

Which wipe timetable does KSK-Labs follow?

There is no next wipe to predict for KSK-Labs, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 13 hours.

Player counts

How is KSK-Labs ranked compared with the rest?

On player hours over seven days, KSK-Labs takes #13,855, within the top 62% of ranked servers.

Is KSK-Labs quiet or crowded?

Filed under offline: KSK-Labs, last seen 6 days 7 hours ago. Averaged across seven days: 0 players, peaking at 1.

Server facts

Which Rust build is KSK-Labs running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on KSK-Labs. To join you need the same protocol; Steam handles the update.

Is KSK-Labs reachable, and does it stay up?

As of now KSK-Labs is offline, with its last appearance 6 days 7 hours ago. Of the last 7 full days, 8 of 168 hours were up, 5% of the time. On 4 October 2026 it was first seen by Rust Server Index.

Which region is KSK-Labs in?

KSK-Labs gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 74.130.231.139:28015.

Connecting

What steps lead onto KSK-Labs?

Two ways in. Type client.connect 74.130.231.139:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.