ZombieNET
Online 74.110.198.225:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does ZombieNET run?
The name of ZombieNET does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.
What is the map on ZombieNET?
Generated by the game, the procedural map of ZombieNET has size 4,500 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is ZombieNET filed under?
These lists on Rust Server Index take ZombieNET: Community Rust servers, indexed and Rust zombie servers, filed A to Z. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags listed for ZombieNET?
The server's own tags are listed here, and the game's server browser reads them: ZombieNET gives gmrust (Game mode): Rust survival, as standard; mp500 (Max players): Player cap: 500; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
When does ZombieNET wipe?
ZombieNET's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 11 days 14 hours is when its current world was made.
Population
What position does ZombieNET hold among Rust servers?
On player hours over seven days, ZombieNET takes #15,335, within the top 69% of ranked servers.
How many players are on ZombieNET at the moment?
Filed under live counts: ZombieNET, 0 players on 500 slots at present. Averaged over the last seven days, the count is 0 players.
Operator and status
Which Rust build is ZombieNET running?
Rust network protocol 2634 and build 167781, on Windows, is what ZombieNET runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is ZombieNET, and is it online now?
You will find ZombieNET online as of now. Its reported uptime gives the last restart as roughly 11 days 12 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 17 October 2026.
What is performance like on ZombieNET?
Averaged over the last 48 hours, server fps was 128, with a low of 108. The entity count reached 121,087, covering buildings, deployables and all else in the world. Memory use reached as much as 6,476 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is ZombieNET hosted?
ZombieNET gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 74.110.198.225:28015.
Connecting
What steps lead onto ZombieNET?
Two ways in. Type client.connect 74.110.198.225:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp500
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.