Rust Server IndexCard catalogue of Rust servers

Holdings11,642 servers38,888 players70 fresh wipes

Call no.12118 Off the shelf · offline

Candys Delicious House Rules

Offline 73.31.232.91:28015 checked 19d ago

Subjects 1. modded2. oxide
Players now
2/ 10
20% full
7-day average
0
peak –
Rank
#12,118
top 55%
Last wipeWiped3 OCT2026 · 24d 12h ago
24d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.8 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctWed 30 SepMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 14:06 UTC24d ago
2 – running 0
30 SEP 2026Wed 30 Sep, 16:31 UTC27d ago
2 – 2.9 days 2
21 SEP 2026Mon 21 Sep, 15:11 UTC36d ago
2 held half 9.1 days 2
14 SEP 2026Mon 14 Sep, 19:55 UTC43d ago
2 held half 6.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Candys Delicious House Rules?

The name of Candys Delicious House Rules does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Candys Delicious House Rules?

A procedural map, generated by the game, is what Candys Delicious House Rules runs.

Lists and filters

Which lists and filters on Rust Server Index is Candys Delicious House Rules filed under?

The Rust Server Index lists that include Candys Delicious House Rules are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Candys Delicious House Rules?

The server's own tags are listed here, and the game's server browser reads them: Candys Delicious House Rules gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs167231 (Build): Build on file: 167231; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How does a wipe day run on Candys Delicious House Rules?

At their busiest, its recent wipes drew 2 players on average. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Candys Delicious House Rules wipe?

No next wipe can be predicted for Candys Delicious House Rules: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 24 days 12 hours is when its current world was made.

Population

Where does Candys Delicious House Rules sit in the rankings?

The seven-day player-hours ranking places Candys Delicious House Rules at #12,118, among the top 55% of ranked servers.

Is Candys Delicious House Rules quiet or crowded?

Filed under offline: Candys Delicious House Rules, last seen 19 days 5 hours ago.

Server details

What Rust version is Candys Delicious House Rules on?

Rust network protocol 2634 and build 167231, on Windows, is what Candys Delicious House Rules runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Candys Delicious House Rules?

As of now Candys Delicious House Rules is offline, with its last appearance 19 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Where in the world is Candys Delicious House Rules hosted?

No region is published by Candys Delicious House Rules. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 73.31.232.91:28015.

Connecting

What steps lead onto Candys Delicious House Rules?

Enter client.connect 73.31.232.91:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players Player cap: 10.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs167231
Build Build on file: 167231.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.